243,650 Commits over 3,898 Days - 2.60cph!
ZoneSeasons now uses TOD_Time events to trigger season changes
clothing uses the Cloth-Flesh physics material & impact effects
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
Fixed another issue with LoadGameFromSubscene...
Disable Unity splash screen
Restoring unit_so_test terrain asset file that got corruped somehow
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer
* Increased env_projectedtexture max distance to
32768 in MP
* Fixed Stalkers leaving their beams after they are removed and not bleeding
Added property set copy/paste between SpeedTree materials
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
Quick fix for selection projectors always showing.
- Downgraded back to 5.0.0f4
- Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales)
- Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene)
- Added some timecontrol UI assets
slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
Fixed some errors not getting reported
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed text layout on signs being inconsistent
fixed crystals having 0 health and they now use ore protection values
balanced ammo crafting times to be arond 10-15 seconds
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
Fixed player rendering distance