254,763 Commits over 3,990 Days - 2.66cph!
Fixed rivers rendering over other transparents
Weather volume prefab layer + audio mixer fix
Added atmospheric music track 16
More WeatherSettings, enabled weather
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
FOR FUCK SAKE loot texture
FOR FUCK SAKE energy item prefab
New signs textures
Models, LODs
Implemented picture frame signs
Adding more to building editor.
Automated Linux Build #14
Automated Windows Build #13
added new cloud city landing lights adding cloud city cloth anims
added new cloud city landing lights adding cloud city cloth anims
Addding more stat modifiers to various effects, renaming stuff
- Standalone floor base prefab
Automated Windows Build #12
- Added a 4 turret floating turret
Automated Windows Build #11
Fixed float/fly console exploit
Subtract 2200, 2198, 2197, 2196
Better building block rotation and upgrade error messages
- Reduced cooldown timers from 15 to 10 seconds
Fixed door collider not being solid after placement
Added atmospheric music 15
Automated Windows Build #10
Basic floorplan drawing implemented.
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight
- Enemies now have the ripple effect again (only spikey thigns had it)
- Shield pickups in
- Enemies have 1% chance to drop shield
- Crates have 2% chance to drop shield
Re-assign the DecisionContext.Target earlier in DM
Agent+DecisionMaker grabs the nearest SOC child
updated flowmaps to work with net on lava court
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Automated Windows Build #9
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- Changed currency stuff to yellow/gold