userandrecancel
branchrust_reboot/maincancel

5,962 Commits over 4,324 Days - 0.06cph!

8 Years Ago
SDK bundle progress
8 Years Ago
Fixed SoundDefinition.OnValidate errors when building server bundles
8 Years Ago
Enabled prefab preview rebuild when building client bundles
8 Years Ago
Include empty prefabs in preview prefab creation
8 Years Ago
SDK bundle lookup table fix
8 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
8 Years Ago
Fixed ambience emitter memory leak + pooling error
8 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
8 Years Ago
Fixed corpse warnings / NREs from 27668
8 Years Ago
More regression fixes from 27668
8 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
8 Years Ago
Merge from unity_2018.2.0
8 Years Ago
Rolling back 27718 due to scene crash (unity_2018.2.0)
8 Years Ago
Updated RustNative
8 Years Ago
Updated Facepunch.Steamworks
8 Years Ago
No longer filter character spawns by biome (only by tier)
8 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
8 Years Ago
Small clutter rocks no longer use convex mesh colliders
8 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
8 Years Ago
Bundles
8 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
8 Years Ago
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8 Years Ago
Merge from bandit_town_tweaks
8 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
8 Years Ago
Fixed palms not avoiding lakes
8 Years Ago
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8 Years Ago
Removed asset bundle splitting, see if that works
8 Years Ago
Include skins in main install
8 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
8 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
8 Years Ago
Updated skin icons
8 Years Ago
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8 Years Ago
Skin update
8 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
8 Years Ago
Compile fix
8 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
8 Years Ago
Underwater crates sync position
8 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
8 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
8 Years Ago
Skin update
8 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
8 Years Ago
Eliminated GC from TOD image effects
8 Years Ago
inventory.give takes item condition as an optional third parameter
8 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
8 Years Ago
Merge from prefab_pooling_3
8 Years Ago
Compile fix
8 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
8 Years Ago
Fixed missing conditional model references on wooden wall
8 Years Ago
Fixed prefab pool warmup only being executed on first server connect
8 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported