5,972 Commits over 4,383 Days - 0.06cph!
Prefab stuff for Rust.World
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Include empty prefabs in preview prefab creation
SDK bundle lookup table fix
Updated Rust.FileSystem to be in line with Rust.World
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart
Fixed corpse warnings / NREs from
27668
More regression fixes from
27668
Subtracted
27668 due to regressions (might have to look into a different workaround)
Merge from unity_2018.2.0
Rolling back
27718 due to scene crash (unity_2018.2.0)
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
Small clutter rocks no longer use convex mesh colliders
Fixed team UI NRE without local player (breaks demo playback)
Fixed some spawn issues with the bandit town
Network++
Save++
Merge from bandit_town_tweaks
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
Fixed palms not avoiding lakes
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Removed asset bundle splitting, see if that works
Include skins in main install
Fixed build server moving texture bundles to wrong folder when using -buildTo
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
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Rebundling textures so future additions only require 1-2 bundles to be changed
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Underwater crates sync position
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Fixed skins still downloading even if shipped with the game (regression from 28022)