5,952 Commits over 4,140 Days - 0.06cph!
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
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Fix for duplicate keycards on server restart that cannot be interacted with
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Applying parts of
27017 (Terrain maps use flat arrays)
Some refactoring in preparation of the world SDK
Removed FoliageGrid.Init debug log
Bundle loading API preparations for the world SDK
Fixed door sound effect errors on static maps
New world serialization format
Removed bridge topology, added swamp topology
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Updated LZ4 (second attempt)
Added prefab list asset for world SDK
FileSystem rewrite for Rust.World
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SocketMod_AreaCheck tweaks for Alistair
New skin cache version (force-refresh normal maps)
Prefab stuff for Rust.World
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Include empty prefabs in preview prefab creation
SDK bundle lookup table fix
Updated Rust.FileSystem to be in line with Rust.World
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart
Fixed corpse warnings / NREs from
27668
More regression fixes from
27668