5,949 Commits over 4,079 Days - 0.06cph!
Added DotRush config to ignore.conf
Fixed delivery drones sometimes not making it to their destination
Disabling graphics jobs on Mac builds
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
Jungle biome distribution teaks & fixes
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
Players no longer spawn in jungle biome
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Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
Merge from light_cull_occludee_fix
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drawcolliders now works in demos
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Merge from main/premium_servers/manual_refresh
Steam upload files for aux05
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
Added position / rotation information to debugboatissue
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Merge from fast_debug_draw
Skin bundle update (part 2)
Skin bundle update (part 1)
Merge from rotation_parent_fix_2
Merge from menu_friends_list
Fixed TerrainTexturing.Instance not being updated in Setup()
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
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JunkPile.SpawnInitial happens across multiple frames instead of all at once
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Merge from tick_limit_improvements
Subtracting
109845 (workshop normal fix)
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Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping
Removed Jarryd's interpolator SnapToEnd demo workaround
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Merging .editorconfig from main/StandardCodeFormatting
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Fixed paddling pool water being invisible inside canyons
Fixed above ground pool water being invisible inside canyons
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cave_small_hard terrain anchor fixes
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
Subtracting S2P launch site (world_update_2 conflict)
Updating EAC setup / launcher