userandrecancel
branchrust_reboot/maincancel

5,989 Commits over 4,413 Days - 0.06cph!

8 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
8 Years Ago
Fixed palms not avoiding lakes
8 Years Ago
▇ ▄▉ ▊▅▊ ▌▄▊▅▍ ▉▍▆▋▋▆▆▉▇▅▋ ▅▆██ ▋▋▊▍▆▌▊▊▌▌▆▅█▋▍█▆█▍▄▊▍▇▆▄
8 Years Ago
Removed asset bundle splitting, see if that works
8 Years Ago
Include skins in main install
8 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
8 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
8 Years Ago
Updated skin icons
8 Years Ago
▌ ▇▇▊▄▅▋▄ ▊▋▆ ▅▊▍▄▄ ▌▆▋▋▊▌▉ ▇▆▆▄▇▇▆ ▅▇▅▋▆▄▋▋ ▉▉▋▋▊▍▇▊ ▅▍▊▌▅▌ ▄▇▋▄▌ ▄▇▋▅█▊ ▇▊▌▍▍▋▄▆▅
8 Years Ago
Skin update
8 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
8 Years Ago
Compile fix
8 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
8 Years Ago
Underwater crates sync position
8 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
8 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
8 Years Ago
Skin update
8 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
8 Years Ago
Eliminated GC from TOD image effects
8 Years Ago
inventory.give takes item condition as an optional third parameter
8 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
8 Years Ago
Merge from prefab_pooling_3
8 Years Ago
Compile fix
8 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
8 Years Ago
Fixed missing conditional model references on wooden wall
8 Years Ago
Fixed prefab pool warmup only being executed on first server connect
8 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
8 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
8 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
8 Years Ago
Compile fix
8 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
8 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
8 Years Ago
Removed ancient unused broken gib prefab
8 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
8 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
8 Years Ago
Fuckin NavMeshGridCell
8 Years Ago
Subtracting 28192
8 Years Ago
Subtracting 28202
8 Years Ago
Cherry picking 28210
8 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
8 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
8 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
8 Years Ago
Pool all loot panels, see if that works
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
8 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
8 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
8 Years Ago
Disabled "MoveToContainer failed!" message
8 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0