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10,834 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Fixed OBB closest point calculation fuckup
10 Years Ago
Updated AI test scene
10 Years Ago
Made AI capable of walking over dynamic obstacles if they are below or above Added radius to AI entity Added falloff to obstacles Added attraction to follow behaviour
10 Years Ago
Made stuff use GizmosUtil where it makes sense
10 Years Ago
Unity keeps modifying this
10 Years Ago
Added gizmos utility class (axis-aligned circle & cylinder, oriented box)
10 Years Ago
Made cylinder obstacle gizmo look like a cylinder
10 Years Ago
Added current decision gizmo to AI entity
10 Years Ago
Improved context map decision making
10 Years Ago
Made FollowWaypoint target distance configurable
10 Years Ago
Those two gizmos are no longer required
10 Years Ago
Added debug gizmo to behaviour base class
10 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
10 Years Ago
Refactored danger system
10 Years Ago
Made AI handler always execute in-editor
10 Years Ago
Added some basic AI script descriptions
10 Years Ago
Coder-art-fixed the menu background terrain height being off
10 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
10 Years Ago
Those seem to be unused
10 Years Ago
Only execute AI handler on server
10 Years Ago
Time to get this to main to keep the branch from diverging
10 Years Ago
Updated AI test scene
10 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
10 Years Ago
Merge preparations
10 Years Ago
Made obstacle closest point checks 3D
10 Years Ago
Merge from main
10 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
10 Years Ago
Merge from main
10 Years Ago
Added missing meta files
10 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
10 Years Ago
Minor fixes and adjustments
10 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
10 Years Ago
Increased probability for small stones in forests
10 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
10 Years Ago
Added LZ4 compression lib + wrapper
10 Years Ago
Refactoring
10 Years Ago
Added overlay refresh to TerrainMeta
10 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
10 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
10 Years Ago
Fixed terrain overlay texture index calculations being slightly off
10 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
10 Years Ago
Tweaked sky prefab
10 Years Ago
Update terrain generator test scene
10 Years Ago
Added overlay support to the terrain shaders
10 Years Ago
Fixed terrain overlay value normalization
10 Years Ago
Added overlay sampling to terrain cginc
10 Years Ago
Added more variants of the terrain layer masking functions
10 Years Ago
More work on the terrain overlay system
10 Years Ago
Added terrain overlay textures
10 Years Ago
Shader fixes