10,614 Commits over 4,413 Days - 0.10cph!
▌ ▆▄▉▋▊ ▅▅█▊▇▄▋▅▇▋▆▊▉▇▉▍▄▅ ▆██▇▄▅ ▊▋▉▇█▉▋▆▅█ ▊▆▆▋▋▉▄
SocketMod_AreaCheck tweaks for Alistair
New skin cache version (force-refresh normal maps)
Prefab stuff for Rust.World
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Include empty prefabs in preview prefab creation
SDK bundle lookup table fix
Updated Rust.FileSystem to be in line with Rust.World
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart
Fixed corpse warnings / NREs from
27668
More regression fixes from
27668
Subtracted
27668 due to regressions (might have to look into a different workaround)
Merge from unity_2018.2.0
Rolling back
27718 due to scene crash (unity_2018.2.0)
Noise native entry point updates
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Merge from procgen_native
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
Small clutter rocks no longer use convex mesh colliders
Fixed team UI NRE without local player (breaks demo playback)
Removed some unsafe code (test)
Use managed code for monument and mountain terrain data transfer (test)
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Added MonumentIsland test scene
Fixed some spawn issues with the bandit town
Network++
Save++