10,554 Commits over 4,324 Days - 0.10cph!
Fixed build server moving texture bundles to wrong folder when using -buildTo
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
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Rebundling textures so future additions only require 1-2 bundles to be changed
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Underwater crates sync position
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Fixed skins still downloading even if shipped with the game (regression from 28022)
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales)
Rebuilt all skin icons
Eliminated GC from TOD image effects
inventory.give takes item condition as an optional third parameter
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
Added PrefabPostProcess (runs after after components and children have been cleaned up)
New prefab pooling baseline
Added prefab pool state export to csv file (export_prefabs)
Fixed error on effect onfire.prefab
Prefab pool warmup baseline
Fixed animal spawn loop when admin-spawning them via spawn console command
Merge from prefab_pooling_3
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Fixed missing conditional model references on wooden wall