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10,539 Commits over 4,324 Days - 0.10cph!

8 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
8 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
8 Years Ago
New prefab pooling baseline
8 Years Ago
Fixes
8 Years Ago
Batching prefabs
8 Years Ago
Building prefabs
8 Years Ago
Clutter prefabs
8 Years Ago
Resource prefabs
8 Years Ago
Effect prefabs
8 Years Ago
Loot prefabs
8 Years Ago
Static entity prefabs
8 Years Ago
Tree prefabs
8 Years Ago
Sound prefabs
8 Years Ago
UI prefabs
8 Years Ago
Projectile prefabs
8 Years Ago
Deployable prefabs
8 Years Ago
Clothing prefabs
8 Years Ago
Throwable prefabs
8 Years Ago
AI prefabs
8 Years Ago
Plant prefabs
8 Years Ago
Player prefabs
8 Years Ago
NPC prefabs
8 Years Ago
Merge from main
8 Years Ago
Post-merge fix
8 Years Ago
More effect prefabs
8 Years Ago
More effect prefabs
8 Years Ago
Added prefab pool state export to csv file (export_prefabs)
8 Years Ago
Fixed error on effect onfire.prefab
7 Years Ago
Prefab pool warmup baseline
7 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
7 Years Ago
Merge from main
7 Years Ago
Merge from prefab_pooling_3
7 Years Ago
Compile fix
7 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
7 Years Ago
Fixed missing conditional model references on wooden wall
7 Years Ago
Fixed prefab pool warmup only being executed on first server connect
7 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
7 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
7 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
7 Years Ago
Compile fix
7 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
7 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Subtracting 28192
7 Years Ago
Subtracting 28202
7 Years Ago
Reapplying 28202
7 Years Ago
Reduced prefab pool prewarm count again (for now)