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10,828 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
10 Years Ago
Fixed file overwrite error after the first time building for standalone
10 Years Ago
Moved asset processors to their own folder
10 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
10 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
10 Years Ago
Removed some legacy clutter from the terrain shader include files
10 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
10 Years Ago
Shader fallback and include path adjustments
10 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
10 Years Ago
Merge from main
10 Years Ago
Merge preparations
10 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
10 Years Ago
Removed unused colliders from tree prefabs
10 Years Ago
Deleted unused prefabs
10 Years Ago
Merge from procgen (this will break all the things)
10 Years Ago
Added missing meta file
10 Years Ago
Merge from main
10 Years Ago
Made terrain math not crash if no colormap is supplied
10 Years Ago
Added adjustable fog height slider to terrain shaders
10 Years Ago
Tweaked billboard fade distance
10 Years Ago
Fixed stupid billboard shader glitch
10 Years Ago
Tweaked forest frequency
10 Years Ago
Made billboard shader support brightening the texture
10 Years Ago
Merge from main
10 Years Ago
Some more shader fixes and tweaks
10 Years Ago
Made trees use the new billboard textures
10 Years Ago
Added missing billboard texture meta files
10 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
10 Years Ago
Fixed normal + height textures not being properly preprocessed on import
10 Years Ago
Fixed unused variable warning
10 Years Ago
Fixed camera far clip plane
10 Years Ago
Fixed test level scene
10 Years Ago
Put forest 3 tree and decor prefabs on world layer
10 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
10 Years Ago
Added 2D version of the move to target script
10 Years Ago
Forest 3 tree prefab tweaks
10 Years Ago
Added billboard materials for the rest of forest 3
10 Years Ago
Changed terrain texture tiling to 5
10 Years Ago
Made all of my shaders use tabs instead of spaces
10 Years Ago
Merge from main
10 Years Ago
Changed terrain fallback shader
10 Years Ago
Removed high frequency texture sample from terrain base map shader
10 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
10 Years Ago
Terrain mesh blending shader update
10 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
10 Years Ago
Some procedural generation refactoring
10 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
10 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
10 Years Ago
Removed debug output
10 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)