userandrecancel
reporust_rebootcancel

10,922 Commits over 3,959 Days - 0.11cph!

11 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
11 Years Ago
Refactored danger system
11 Years Ago
Made AI handler always execute in-editor
11 Years Ago
Added some basic AI script descriptions
11 Years Ago
Coder-art-fixed the menu background terrain height being off
11 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
11 Years Ago
Those seem to be unused
11 Years Ago
Only execute AI handler on server
11 Years Ago
Time to get this to main to keep the branch from diverging
11 Years Ago
Updated AI test scene
11 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
11 Years Ago
Merge preparations
11 Years Ago
Made obstacle closest point checks 3D
11 Years Ago
Merge from main
11 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
11 Years Ago
Merge from main
11 Years Ago
Added missing meta files
11 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
11 Years Ago
Minor fixes and adjustments
11 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
11 Years Ago
Increased probability for small stones in forests
11 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
11 Years Ago
Added LZ4 compression lib + wrapper
11 Years Ago
Refactoring
11 Years Ago
Added overlay refresh to TerrainMeta
11 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
11 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
11 Years Ago
Fixed terrain overlay texture index calculations being slightly off
11 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
11 Years Ago
Tweaked sky prefab
11 Years Ago
Update terrain generator test scene
11 Years Ago
Added overlay support to the terrain shaders
11 Years Ago
Fixed terrain overlay value normalization
11 Years Ago
Added overlay sampling to terrain cginc
11 Years Ago
Added more variants of the terrain layer masking functions
11 Years Ago
More work on the terrain overlay system
11 Years Ago
Added terrain overlay textures
11 Years Ago
Shader fixes
11 Years Ago
Updated TerrainMeta class description
11 Years Ago
OCD
11 Years Ago
Improved TerrainOverlayAdd
11 Years Ago
Made terrain overlay texture update nicer and faster
11 Years Ago
Added more terrain overlay functionality
11 Years Ago
Prepared the terrain foundation for overlays (trails, snow, ...)
11 Years Ago
Added missing meta file
11 Years Ago
Those get auto-modified by Unity all the time
11 Years Ago
Added a more readable font for the FPS graph
11 Years Ago
Fixed test level having two sky domes (wut)
11 Years Ago
Post-merge fixes
11 Years Ago
Time of Day update to 2.1.0 prerelease 4 Moved custom space texture out of the third party folder Added true HDR tonemapping (this needs tweaking, but let's give it a try)