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11,029 Commits over 4,140 Days - 0.11cph!

Yesterday
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6 Days Ago
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6 Days Ago
Merge from workshop_metallic_2
6 Days Ago
Fixed WorkshopEditor opening on wrong page
6 Days Ago
Merge formatting fix
6 Days Ago
Reapplying WorkshopEditor scene changes
6 Days Ago
Merge from main
20 Days Ago
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38 Days Ago
Merge from main
59 Days Ago
Baseline
59 Days Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
2 Months Ago
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2 Months Ago
Added DotRush config to ignore.conf
3 Months Ago
Fixed delivery drones sometimes not making it to their destination
3 Months Ago
Disabling graphics jobs on Mac builds
3 Months Ago
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3 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
3 Months Ago
Jungle biome distribution teaks & fixes
4 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
4 Months Ago
Players no longer spawn in jungle biome
4 Months Ago
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
4 Months Ago
Merge from light_cull_occludee_fix
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
4 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
5 Months Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
5 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
5 Months Ago
Train tunnel entrance bunker terrain anchor fixes
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from main
5 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
5 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
5 Months Ago
Fixed some rock formations not spawning in jungle biome
5 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
5 Months Ago
Added jungle ore populations (needs balancing)
5 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
5 Months Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
5 Months Ago
Added jungle biome to ore node spawn filter
5 Months Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
5 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
5 Months Ago
MaterialConfig supports jungle biome
5 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
5 Months Ago
ClimateOverlay has jungle biome
5 Months Ago
Compile fix