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10,834 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
10 Years Ago
Some procedural generation refactoring
10 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
10 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
10 Years Ago
Removed debug output
10 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
10 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
10 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
10 Years Ago
Merge from main
10 Years Ago
Added prototype of terrain fog based on atmospheric scattering
10 Years Ago
Tweaked sky sun mesh color
10 Years Ago
Tweaked sky prefab fog bias
10 Years Ago
Time of Day update to 2.1.0 prerelease 1
10 Years Ago
Fixed missing reference in procedural map scene
10 Years Ago
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD) Updated camera prefab to remove land fog volume (water fog volume remains)
10 Years Ago
Added random grass patches in forests (this needs tweaking)
10 Years Ago
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
10 Years Ago
Added some more prefabs, did some prefab reordering
10 Years Ago
Merge from main for those missing meta files
10 Years Ago
Disabled dynamic batching (for now)
10 Years Ago
Added billboard test to tree_3_1
10 Years Ago
Made water always render before any other transparent objects
10 Years Ago
Merge from main
10 Years Ago
Optimized billboard shader
10 Years Ago
Merge over tree billboard test texture
10 Years Ago
Merge from main
10 Years Ago
Added first draft of a custom tree billboard shader
10 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
10 Years Ago
Updated procedural terrain test scene
10 Years Ago
Added forest type 3 resource prefabs
10 Years Ago
Moved old trees to legacy folder
10 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
10 Years Ago
Added normals to grass meshes (set to terrain normal)
10 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
10 Years Ago
Merge from main
10 Years Ago
Tweaked procedural terrain biomes
10 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
10 Years Ago
Merge from main
10 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
10 Years Ago
Tweaked procedural terrain material
10 Years Ago
Tweaked grass texture
10 Years Ago
Made grass sample its color from the terrain colormap
10 Years Ago
Merge from main
10 Years Ago
Added missing meta file
10 Years Ago
Added high-pass filtered versions of the 6 used splat textures
10 Years Ago
Ain't nobody puttin materials in ma texture folder
10 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
10 Years Ago
Merged Petur's updated textures
10 Years Ago
Fixed merge fuckups
10 Years Ago
Merge from main