userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Fixed error console spam in main menu
11 Years Ago
Only use native noise backend if editor, client and server
11 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
11 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
11 Years Ago
Always log checksum if in-editor
11 Years Ago
Switched noise generation to managed backend (debugging)
11 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
11 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
11 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
11 Years Ago
Updated ProjectVersion
11 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
11 Years Ago
More detailed checksum mismatch logging
11 Years Ago
Re-enabled threading in-editor
11 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
11 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
11 Years Ago
Tweaked checksum calculation
11 Years Ago
Tweaked heightmap parameters
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen4
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
11 Years Ago
Fiddled in the new sand texture because the old one is killing me
11 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
11 Years Ago
Added terrain to all rad town prefab scenes Updated terrain modifier generator for more control
11 Years Ago
Merge from main
11 Years Ago
Added dedicated lake noise Allowed forests to spawn in lower altitude areas
11 Years Ago
Added terrain anchor generator Fixed TextureToColor yielding incorrect results Fixed terrain modifier generator ignoring splat edge fade Updated radtown scenes Updated radtown prefabs
11 Years Ago
Merge from radtown-prefabs
11 Years Ago
Merge from procgen4
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Updated dirt coloring under decor rocks
11 Years Ago
Applied new dirt coloring to cave prefab
11 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
11 Years Ago
Added more details to the managed noise fallback exception
11 Years Ago
Removed unsafe keyword from noise fallback
11 Years Ago
Spawn bright clutter rocks around bright decor rocks
11 Years Ago
Added more native noise backend logging
11 Years Ago
Fixed server compilation (EffectRecycle)
11 Years Ago
Initial version
11 Years Ago
Log noise fallback message if in safe mode as well
11 Years Ago
Cherry picked commit #5023 to main
11 Years Ago
Fixed cave exploit that would allow to get inside a mountain
11 Years Ago
Merge from main
11 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
11 Years Ago
Merge from bushes-everywhere
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Tweaked summit altitude
11 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
11 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
11 Years Ago
Bush performance tweaks