10,525 Commits over 4,201 Days - 0.10cph!
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
Merge from entity_parenting
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
Fixed network lerp warnings being logged even with lerp.debug disabled
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
Merge from entity_parenting
LOD components support moving objects when isDynamic is true
Removed LOD hacks from cargo ship
Removed smooth rotation override from cargo ship (smooth rotation is now default)
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
Players don't inherit network group when parented
Players update their network group even when standing still while parented
Players update their server query position even when standing still while parented (for AI queries)
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server
Implemented server velocity for cargo ship
Server projectiles and thrown weapons inherit velocity from player parent
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Client side ragdoll objects are parented correctly (fixes physics drag effect)
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
More player LookingAt fixes
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Fixed icon rendering on entities with isDynamic set