userandrecancel

10,525 Commits over 4,201 Days - 0.10cph!

7 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
7 Years Ago
Merge from main
7 Years Ago
Manifest
7 Years Ago
Merge from entity_parenting
7 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
7 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
7 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
7 Years Ago
Merge from entity_parenting
7 Years Ago
LOD components support moving objects when isDynamic is true
7 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
7 Years Ago
Cherry picking 28703
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
Players don't inherit network group when parented
7 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
7 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
7 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
7 Years Ago
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7 Years Ago
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7 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
7 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
7 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
7 Years Ago
More player LookingAt fixes
7 Years Ago
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7 Years Ago
Compile fix
7 Years Ago
Fixed icon rendering on entities with isDynamic set