userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Removed grid pattern from snow height map like the artist I am
10 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
10 Years Ago
Another attempt to fix Unity terrain shader warning on startup
10 Years Ago
ProceduralObject NRE debugging
10 Years Ago
EAC compile fix (send help)
10 Years Ago
Windows compile fix
10 Years Ago
Standalone compile fix
10 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
10 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
10 Years Ago
A couple of CLIENT ifdefs
10 Years Ago
Better developer test for the console dev tools
10 Years Ago
Fixed graph UI being affected by image effects
10 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
10 Years Ago
More building optimizations
10 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
10 Years Ago
Fixed that some building block conditional model renderers were disabled
10 Years Ago
Updated building block prefabs to use draw call batching
10 Years Ago
Added AssetPool Improved draw call batching
10 Years Ago
First version of an optimized custom draw call batching system
10 Years Ago
Don't spawn tundra field trees in the arid biome
10 Years Ago
Fixed climate script being stripped from servers
10 Years Ago
Hemp copy & paste to procmap
10 Years Ago
Subtracted changeset 8635 Properly fixed ocean water level Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
10 Years Ago
Roadside decor tweak
10 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
10 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
10 Years Ago
Network++
10 Years Ago
Added runway topology
10 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests
10 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways
10 Years Ago
Mo' barrels
10 Years Ago
Added default Unity terrain shader to shader include list
10 Years Ago
Added metal bars to the inside of the top tier wall
10 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
10 Years Ago
Added terrain collision triggers to Hapis tunnel
10 Years Ago
Made clouds play nice with HDR
10 Years Ago
Time of Day update Made nights not have a 100% black sky
10 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
10 Years Ago
Fixed missing spec map reference on dirt road material
10 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
10 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
10 Years Ago
Changed some loading screen names
10 Years Ago
Tools -> Update -> SpeedTree
10 Years Ago
Fixed roadside clutter sometimes facing the wrong way
10 Years Ago
Touch
10 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
10 Years Ago
Fixed time not progressing
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Network++ Save++
10 Years Ago
Rebuilt game manifest