userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Updated Apex libraries (API auto-update)
8 Years Ago
Updated Unity libraries in Plugins/
8 Years Ago
Merge from main
8 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
2017.1.0p5
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Network++
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Cleanup
8 Years Ago
Fixed RUST-836
8 Years Ago
Forgot two f
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
8 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
8 Years Ago
Profiling
8 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Eliminated GC allocs from UpdateClothingItems
8 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
Added schematime convar (inventory schema refresh interval)
8 Years Ago
Updated CommunityEntity
8 Years Ago
Test
8 Years Ago
Updated CommunityEntity
8 Years Ago
Updated CommunityEntity
8 Years Ago
Test
8 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
8 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
8 Years Ago
Merge from weekend_branch
8 Years Ago
Merge from main
8 Years Ago
ifdef CLIENT
8 Years Ago
Adjusted some memory pool buffer sizes
8 Years Ago
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
8 Years Ago
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
8 Years Ago
Stripped some unused nature assets that have been replaced by newer assets
8 Years Ago
Stripped old grass assets
8 Years Ago
Stripped BehaveAsset icon
8 Years Ago
Stripped TreePerfTest stuff
8 Years Ago
Stripped old grass system
8 Years Ago
Disabled dynamic batching (experiment)
8 Years Ago
Reverted some buffer pre-allocations (memory usage)
8 Years Ago
Profiling, cleanup, small GC optimizations
8 Years Ago
RenderInfo logging
8 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
8 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
8 Years Ago
Log warning when trying to create attachment on viewmodel without model component
8 Years Ago
Reduced sky brightness slightly
8 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component