userandrecancel

12,560 Commits over 3,806 Days - 0.14cph!

7 Years Ago
Fixed grass meshes sometimes reaching onto other splats
7 Years Ago
Don't cache map in editor
7 Years Ago
ApplyTerrainAnchorsNew is now the default
7 Years Ago
Increased launch site spawn priority to highest
7 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
7 Years Ago
Merge from main
7 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
7 Years Ago
Added "foliagegrid" editor convar
7 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
7 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
7 Years Ago
Some "using UnityEngine.Profiling;"
7 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
7 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
7 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
7 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Network++ Save++
7 Years Ago
Reapplied smalluments
7 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
7 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
7 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
7 Years Ago
Merge from unity_2017.1
7 Years Ago
Full plugin rebuild (API changes)
7 Years Ago
2017.1.1f1
7 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
7 Years Ago
Merge from main
7 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
7 Years Ago
Updated Apex libraries (API auto-update)
7 Years Ago
Updated Unity libraries in Plugins/
7 Years Ago
Merge from main
7 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
7 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
7 Years Ago
2017.1.0p5
7 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
7 Years Ago
Network++
7 Years Ago
Decor / clutter tweaks
7 Years Ago
Cleanup
7 Years Ago
Fixed RUST-836
7 Years Ago
Forgot two f
7 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
7 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
7 Years Ago
Eliminated GC allocs from MeshPaintableSource
7 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
7 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
7 Years Ago
Profiling
7 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
7 Years Ago
Eliminated GC allocs from UpdateClothingItems
7 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types