12,539 Commits over 4,109 Days - 0.13cph!
Subtracting smalluments (will re-add later with other wiping changes)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
Full plugin rebuild (API changes)
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
Updated Apex libraries (API auto-update)
Updated Unity libraries in Plugins/
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Transform.FindChild (obsolete) -> Transform.Find
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
Fixed client side texture memory leak when paintable signs are destroyed (!)
Eliminated GC allocs from MeshPaintableSource
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Deleted Plugins/ProtoBuffers (empty csproj)
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
Eliminated GC allocs from UpdateClothingItems
Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
Added schematime convar (inventory schema refresh interval)
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
Merge from weekend_branch
Adjusted some memory pool buffer sizes
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
Stripped some unused nature assets that have been replaced by newer assets
Stripped old grass assets
Stripped BehaveAsset icon