userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Profiling
8 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
8 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
8 Years Ago
Removed AttachToBone (unused, inefficient)
8 Years Ago
BoneFollower profiling
8 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
8 Years Ago
Tweaked EntityLink default capacity
8 Years Ago
Runtime error fix
8 Years Ago
Optimized MaterialColorLerp
8 Years Ago
RenderInfo debug tool no longer duplicates materials when called
8 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
8 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
8 Years Ago
Fixed material / memory leak from mining quarries
8 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
8 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
8 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
8 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
8 Years Ago
Eliminated GC allocs from MaterialReplacement
8 Years Ago
Eliminated GC allocs from ItemContainer.Load
8 Years Ago
Compile fix
8 Years Ago
Adjusted some memory pool sizes
8 Years Ago
OnInventoryChanged profiling
8 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
8 Years Ago
Disabled dynamic batching (experiement)
8 Years Ago
Merge from gc_optimizations_2
8 Years Ago
Prewarm memory pool of certain extremely common types
8 Years Ago
Merge from main
8 Years Ago
Optimized memory pool size for networkables and entity links
8 Years Ago
Rebuilt Facepunch.Network
8 Years Ago
FindInGroup editor safeguards
8 Years Ago
Fixed some memory pooling related issues
8 Years Ago
Server compile fix
8 Years Ago
Fixed stray "virtual" in EntityLink
8 Years Ago
Fixed duplicate editor entity BuildName from previous merge
8 Years Ago
Moving to a new branch
8 Years Ago
Subtracting gc_optimizations
8 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
8 Years Ago
Merge from gc_optimizations
8 Years Ago
Merge from main
8 Years Ago
Fixed fireball prefab path warning Fixed hacky workaround in fireball entity code to reference the spread entity
8 Years Ago
Profiling
8 Years Ago
Typo fix
8 Years Ago
Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs) Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
8 Years Ago
Merge from main
8 Years Ago
DeferredExtension.OnGUI is ifdef UNITY_EDITOR
8 Years Ago
Deleting ProfileData (unused)
8 Years Ago
Eliminated SpecialPurposeCamera GC allocs