12,708 Commits over 3,959 Days - 0.13cph!
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
Barricade placement tweaks (concrete, stone and sandbag)
Rivers and roads check topologies in a radius when finding their paths
Re-saved lake scenes / terrain assets
Disabled compression on lake prefab scene terrain maps
Added ice lakes to map generation
Added randomization scripts to ice lakes
Monument randomization script improvements and fixes
Merge from snow_biome_revamp
Re-baked custom map water textures
Water map bake encoding fix
Increased resolution of some terrain maps
Water map is stored as short instead of float
Better terrain map index to coordinate conversion
Fixed water drinking interaction sometimes not showing
Reduced resolution of some terrain maps
Improved world serialization
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
Removed BoneFollower (client optimization), second attempt
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
Raw and spoiled meat no longer goes straight to belt when picked up
BaseNpc implements MaxVelocity
Can place large furnace under floor grills even after the floor grills have already been placed
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Barricade collider updates
Tweaked high external wall barbed wire damage volumes
Reverted barricade collider scale hack
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
Temporarily subtracting BoneFollower changes
Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
Changed Windows RAM usage API to be similar to resource monitor
Windows system info tweak
Added RAM usage to perf text
Merge from weekend_branch_2