userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

8 Years Ago
Increased resolution of some terrain maps
8 Years Ago
Water map is stored as short instead of float
8 Years Ago
Better terrain map index to coordinate conversion
8 Years Ago
Fixed water drinking interaction sometimes not showing
8 Years Ago
Reduced resolution of some terrain maps
8 Years Ago
Improved world serialization
8 Years Ago
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
8 Years Ago
Layer stuff
8 Years Ago
Removed BoneFollower (client optimization), second attempt
8 Years Ago
Steam vdf signing test
8 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
8 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
8 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
8 Years Ago
BaseNpc implements MaxVelocity
8 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
8 Years Ago
Ladder trigger tweak
8 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
8 Years Ago
Barricade collider updates
8 Years Ago
Sped up gate animation
8 Years Ago
Tweaked high external wall barbed wire damage volumes
8 Years Ago
Reverted barricade collider scale hack
8 Years Ago
Plugins
8 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
8 Years Ago
Temporarily subtracting BoneFollower changes
8 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
8 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
8 Years Ago
Windows system info tweak
8 Years Ago
Added RAM usage to perf text
8 Years Ago
Manual Linux Build
8 Years Ago
Manual OSX build
8 Years Ago
System info API tweaks
8 Years Ago
EAC SDK update
8 Years Ago
Added system info API
8 Years Ago
Merge from weekend_branch_2
8 Years Ago
Merge from main
8 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
8 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
8 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
8 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
8 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
8 Years Ago
Toggling grass shadows force-refreshes grass meshes
8 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
8 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
8 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
8 Years Ago
EAC SDK update
8 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
8 Years Ago
EAC SDK update
8 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
8 Years Ago
Entity parenting overhaul (this most likely breaks everything)
8 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session