userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
UI warmup test
11 Years Ago
UI warmup test
11 Years Ago
UI warmup test
11 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
11 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
11 Years Ago
Fixed projectile seeding Network++
11 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
11 Years Ago
Fixed door collider not being solid after placement
11 Years Ago
Better building block rotation and upgrade error messages
11 Years Ago
Proof of concept
11 Years Ago
Mesh batching min / max distance
11 Years Ago
AssetPool names its instances after their type
11 Years Ago
Thousands of prefabs
11 Years Ago
Tweaked window frame cull distance
11 Years Ago
Refactoring, cleanup
11 Years Ago
Merge from footprints
11 Years Ago
Merge from shadow batching
11 Years Ago
Crouch FX backend
11 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
11 Years Ago
Fixed napalm prefab error
11 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
11 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
11 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
11 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
11 Years Ago
Merge from main
11 Years Ago
Entity links support bi-gender sockets Added stability entity link and stability socket
11 Years Ago
Merge from main
11 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
11 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
11 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
11 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
11 Years Ago
Added a couple more deploy checks to the triangle foundation
11 Years Ago
Static decor placement is more mismatch resistant
11 Years Ago
Added murmur hash Default seed and salt use murmur hash
11 Years Ago
Network++ Save++
11 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Foundation step rollback
11 Years Ago
Network++
11 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
11 Years Ago
Floor sphere test tweaks
11 Years Ago
Floor and triangle floor sphere test tweaks
11 Years Ago
Shelves prevent building collider tweak
11 Years Ago
Fixed missing physic materials on driftwood
11 Years Ago
NoClip tweak
11 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
11 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
11 Years Ago
SavasIsland test
11 Years Ago
Player movement velocity clamping tweak