userandrecancel

12,560 Commits over 3,806 Days - 0.14cph!

7 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
7 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
7 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
7 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
7 Years Ago
Rivers and roads check topologies in a radius when finding their paths
7 Years Ago
Merge from main
7 Years Ago
Re-saved lake scenes / terrain assets
7 Years Ago
Disabled compression on lake prefab scene terrain maps
7 Years Ago
Added ice lakes to map generation
7 Years Ago
Added randomization scripts to ice lakes
7 Years Ago
Monument randomization script improvements and fixes
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
Re-baked custom map water textures
7 Years Ago
Water map bake encoding fix
7 Years Ago
Increased resolution of some terrain maps
7 Years Ago
Water map is stored as short instead of float
7 Years Ago
Better terrain map index to coordinate conversion
7 Years Ago
Fixed water drinking interaction sometimes not showing
7 Years Ago
Reduced resolution of some terrain maps
7 Years Ago
Improved world serialization
7 Years Ago
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
7 Years Ago
Layer stuff
7 Years Ago
Removed BoneFollower (client optimization), second attempt
7 Years Ago
Steam vdf signing test
7 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
7 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
7 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
7 Years Ago
BaseNpc implements MaxVelocity
7 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
7 Years Ago
Ladder trigger tweak
7 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
7 Years Ago
Barricade collider updates
7 Years Ago
Sped up gate animation
7 Years Ago
Tweaked high external wall barbed wire damage volumes
7 Years Ago
Reverted barricade collider scale hack
7 Years Ago
Plugins
7 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
7 Years Ago
Temporarily subtracting BoneFollower changes
7 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
7 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
7 Years Ago
Windows system info tweak
7 Years Ago
Added RAM usage to perf text
7 Years Ago
Manual Linux Build
7 Years Ago
Manual OSX build
7 Years Ago
System info API tweaks
7 Years Ago
EAC SDK update
7 Years Ago
Added system info API