12,708 Commits over 3,959 Days - 0.13cph!
ApplyTerrainAnchorsNew is now the default
Increased launch site spawn priority to highest
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
Fifth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
Added "foliagegrid" editor convar
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Added ProfilerDebug tool to track down profiler sample mismatches
Some "using UnityEngine.Profiling;"
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
PrefabParameters now contains a priority
Monuments are ordered by priority when placed
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Second attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Subtracting smalluments (will re-add later with other wiping changes)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
Full plugin rebuild (API changes)
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
Updated Apex libraries (API auto-update)
Updated Unity libraries in Plugins/
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Transform.FindChild (obsolete) -> Transform.Find
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
Fixed client side texture memory leak when paintable signs are destroyed (!)
Eliminated GC allocs from MeshPaintableSource
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Deleted Plugins/ProtoBuffers (empty csproj)
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
Eliminated GC allocs from UpdateClothingItems
Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
Added schematime convar (inventory schema refresh interval)