userandrecancel

12,696 Commits over 3,959 Days - 0.13cph!

9 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
9 Years Ago
Baseline
9 Years Ago
Prefab bundles
9 Years Ago
Warning fix
9 Years Ago
Protocol adjustment
9 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
9 Years Ago
Can no longer interact with stuff while wounded
9 Years Ago
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9 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
9 Years Ago
AH projectile LOS improvements
9 Years Ago
AH melee weapon LOS improvements
9 Years Ago
Fixed clientside placement guide as well for RUST-1209
9 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
9 Years Ago
Slightly more forgiveness in attack entity cooldown verification
9 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
9 Years Ago
Tweaked server side weapon cooldown verification
9 Years Ago
Merge from graphics_overhaul2
9 Years Ago
AH tweaks
9 Years Ago
Logging tweaks
9 Years Ago
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
Logging tweaks
9 Years Ago
Projectile cleanup tweaks
9 Years Ago
Server lag compensation for attack entity cooldown verification
9 Years Ago
Biome fog clamps
9 Years Ago
9 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
9 Years Ago
Tweaked server side projectile handling, added more logging
9 Years Ago
Eliminated server lag from player desync time calculation
9 Years Ago
AH tweaks
9 Years Ago
9 Years Ago
More logging
9 Years Ago
Wrapped projectile ID and seed generation
9 Years Ago
More detailed server side attack and projectile verification logging
9 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
9 Years Ago
Network++ Save++
9 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
9 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
9 Years Ago
Fixed game trace bounds of player collision being insufficiently big when wounded
9 Years Ago
Increased player wounded time
9 Years Ago
Increased throwable and arrow headshot multiplier to 1.5
9 Years Ago
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
9 Years Ago
Network++
9 Years Ago
Full clothing and armor balancing pass (15% more body damage when fully geared)
9 Years Ago
Fixed being unable to bandage other players (RUST-1193)
9 Years Ago
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
9 Years Ago
Move
9 Years Ago
Bandage and syringe no longer revive players Large medkit reduces bleeding by 100
9 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving