userandrecancel

10,693 Commits over 4,597 Days - 0.10cph!

10 Years Ago
Stripped unused animators from prefabs
10 Years Ago
Some more
10 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
10 Years Ago
Some more
10 Years Ago
Another
10 Years Ago
10 Years Ago
Scene2Prefab where required
10 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
10 Years Ago
Effect detach tweak
10 Years Ago
Manifest
10 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
10 Years Ago
Profiling
10 Years Ago
Profiling
10 Years Ago
Profiling
10 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
10 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
10 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
10 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
10 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
10 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
10 Years Ago
Enabled entity pooling for sleeping bags
10 Years Ago
Enabled entity pooling for tool cupboards
10 Years Ago
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10 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
10 Years Ago
Encode instance position offset into texcoord1 on batched meshes
10 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
10 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
10 Years Ago
Mesh building optimizations
10 Years Ago
Foliage test
10 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
10 Years Ago
Foliage batching cells are as big as the old grass cells
10 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
10 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
10 Years Ago
Subtracting 19807
10 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
10 Years Ago
Invoke handler implementation
10 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
10 Years Ago
Show invoke handler tasks with "perf 7"
10 Years Ago
Merge from main
10 Years Ago
Merge from invoke_handler
10 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
10 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
10 Years Ago
Profiler cleanup
10 Years Ago
Another ArgumentOutOfRangeException
10 Years Ago
Group profiler by entity name in GroupDestroy
10 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
10 Years Ago
Invoke optimizations
10 Years Ago
Added pooling support to loot containers and collectables
10 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
10 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only