userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

9 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
9 Years Ago
Harbors also connect to power grid
9 Years Ago
Terrain placement scripts show position / size in inspector
9 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
9 Years Ago
Fixed power line pylons still sometimes spawning on roads
9 Years Ago
Spawn path start / end objects before the side / along objects
9 Years Ago
Road layout optimizations
9 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
9 Years Ago
Fixed that small power substations were never spawning
9 Years Ago
Road and river tweaks
9 Years Ago
Removed a bunch of unused garbage from protobufs
9 Years Ago
Rust.Data.dll
9 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
9 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
9 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
9 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
9 Years Ago
Increased building privilege radius around buildings to 16
9 Years Ago
Comment
9 Years Ago
Can only place one tool cupboard per building
9 Years Ago
Added env.progresstime (pauses time of day progression when false)
9 Years Ago
Merge from main
9 Years Ago
Network++ Save++
9 Years Ago
Moved road_asphalt material
9 Years Ago
Switched road_asphalt material to alpha cutout
9 Years Ago
Road mesh tweaks
9 Years Ago
Removed wall sockets from foundation steps
9 Years Ago
Updated barricade prevent building volumes to be identical to their damage volumes
9 Years Ago
Additional deploy volumes on wall and floor pieces
9 Years Ago
Building privilege distance checks use exact distance from entity bounds
9 Years Ago
Import normals on half wall colliders
9 Years Ago
Subtracting 24259 (various regressions)
9 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
9 Years Ago
Only spawn one of each type of quarry
9 Years Ago
Some building privilege changes
9 Years Ago
Cleanup
9 Years Ago
Improve road intersection blending
9 Years Ago
Merge from main
9 Years Ago
Merge from save154
9 Years Ago
Improved the way overlapping building privileges are handled
9 Years Ago
Fixed half height walls providing better stability than full height walls
9 Years Ago
Fixed roofs having ridiculous stability
9 Years Ago
Added additional deploy volumes to floors
9 Years Ago
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
9 Years Ago
Fixed some wall stacking exploits
9 Years Ago
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
9 Years Ago
Network++
9 Years Ago
Merge from main
9 Years Ago
Merge from building_system_3.1
9 Years Ago
Merge from main
9 Years Ago
Added shell protection to 1/2 and 1/3 walls