10,550 Commits over 4,324 Days - 0.10cph!
Updated terrain texture atlas
Deleted old terrain atlases (PNG)
EAC profiling + hopefully GC fix
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
Density / distance tweaks
Only set isGameInitRun when it actually succeeded
Subtracting EAC API updates (let's try again next week)
Fixed terrain anchors being ignored on clutter
SavasIsland uses new foliage
Merge from snow_biome_revamp
Network++
PlayerInventory NRE fixes
TerrainAnchorGenerator improvements
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
Tweaked snow mound terrain anchors
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
Fixed stack trace red text in main menu because fuck me
EAC register timeout is 20 seconds
EAC HandleClientUpdate tweaks
Do EAC auth right after Steam auth
EAC SDK update (eliminates GC allocations)
Rebuilt Facepunch.Network and Facepunch.Raknet
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EAC SDK update (fixes macOS startup issue)
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
Eliminated ~300B of GC allocs whenever a randomized sound was played
Larger coastal player spawn areas
Better spawn handler density enforcement
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
Reduced spawn density of wooden logs by around 30%
Added "authtimeout" convar (default = 10 seconds)
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials)
Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
Removed some crazy inefficient methods from GameManager that should not be used by anything
Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners)
Log warning when having to convert prefab names to lowercase (should never happen)