userandrecancel

10,525 Commits over 4,201 Days - 0.10cph!

8 Years Ago
Merge from skin_cache_native
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Updated native libraries
8 Years Ago
More profiling
8 Years Ago
More profiling
8 Years Ago
EAC update (fix for "EAC Disconnected")
8 Years Ago
Merge from main
8 Years Ago
Campfires displace grass
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Merge from main
8 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
8 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
8 Years Ago
Spawn mountains after all terrain maps have been generated
8 Years Ago
Merge from main
8 Years Ago
Re-exported mountain biome textures
8 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
8 Years Ago
Updated mountain placement biome filter
8 Years Ago
Better biome map bake
8 Years Ago
Updated mountain biome maps
8 Years Ago
Icebergs
8 Years Ago
Updated mountain placement topology filter
8 Years Ago
Can once again paint terrain in play mode in the editor
8 Years Ago
Merge from main
8 Years Ago
Added sysuid console command (prints unique device identifier)
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Merge from procgen12
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
8 Years Ago
AsyncTerrainNavMeshBake for Pål
8 Years Ago
Tweak
8 Years Ago
EAC update (Linux fix)
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
Default quality setting
8 Years Ago
Removed spawnable component from radtown ores
8 Years Ago
Removed another pointless component from the radtown stone ore
8 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
8 Years Ago
Updated some spawn population parameters, increased junkpile spawn attempts
8 Years Ago
Updated renderer native library (Linux & OSX)
8 Years Ago
Instantiate ore hotspot flare as effect Only add ore hotspot flare when close (eliminates update overhead in the distance) Enabled entity pooling on ore hotspots Enabled effect pooling on ore hotspot flare