userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

10 Years Ago
Added decor quality slider
10 Years Ago
Enabled trees in LegacyLevel
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Merge from main
10 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
10 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
10 Years Ago
Finished up topology painting
10 Years Ago
Added topology painting test
10 Years Ago
Added biome painting Refactoring and cleanup
10 Years Ago
Terrain painting prototype
10 Years Ago
Added blended mesh support to editor height baking
10 Years Ago
Tweak
10 Years Ago
Added altitude / latitude curve based editor biome baking
10 Years Ago
Improved horizon cloud lighting
10 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
10 Years Ago
Fixed sky being brighter towards screen edges
10 Years Ago
Added toggle for the sharpen image effect
10 Years Ago
Cloud update
10 Years Ago
Tweaks
10 Years Ago
Completely removed clouds from the raid biome
10 Years Ago
Time of Day update
10 Years Ago
Time of Day update
10 Years Ago
Fixed not being able to place doors in caves
10 Years Ago
Fixed decal shader being pink on OpenGL
10 Years Ago
Added overflow checks to string to int conversion
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
Merge from procgen7.1
10 Years Ago
Merge from main
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Only start placing bridges that can actually be completed
10 Years Ago
Prefab auto-updates (removed parameter)
10 Years Ago
Increased river terrain height modifier fade distance
10 Years Ago
Reduced overhang density Tweaked river rock density and dithering
10 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
10 Years Ago
Reduced ore cluster size
10 Years Ago
Merge from main
10 Years Ago
Fixed roadside placement delta being too high
10 Years Ago
Cleanup
10 Years Ago
Mountain blending tweak
10 Years Ago
Bridge tweaks
10 Years Ago
Added blended topology to cave
10 Years Ago
Terrain raycast tweaks
10 Years Ago
Added blended topology type Optimized terrain raycasting step
10 Years Ago
Merge from main
10 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset