userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Added decor quality slider
9 Years Ago
Enabled trees in LegacyLevel
9 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
9 Years Ago
Silly me, doing it all complicated
9 Years Ago
Ignore spawn handler position
9 Years Ago
Removed the need for WorldSetup
9 Years Ago
Trying an alternative height map encoding
9 Years Ago
Merge from custom-map-backend
9 Years Ago
Merge from main
9 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
9 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
9 Years Ago
Finished up topology painting
9 Years Ago
Added topology painting test
9 Years Ago
Added biome painting Refactoring and cleanup
9 Years Ago
Terrain painting prototype
9 Years Ago
Added blended mesh support to editor height baking
9 Years Ago
Tweak
9 Years Ago
Added altitude / latitude curve based editor biome baking
9 Years Ago
Improved horizon cloud lighting
9 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
9 Years Ago
Fixed sky being brighter towards screen edges
9 Years Ago
Added toggle for the sharpen image effect
9 Years Ago
Cloud update
9 Years Ago
Tweaks
9 Years Ago
Completely removed clouds from the raid biome
9 Years Ago
Time of Day update
9 Years Ago
Time of Day update
9 Years Ago
Fixed not being able to place doors in caves
9 Years Ago
Fixed decal shader being pink on OpenGL
9 Years Ago
Added overflow checks to string to int conversion
9 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
9 Years Ago
Merge from procgen7.1
9 Years Ago
Merge from main
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Only start placing bridges that can actually be completed
9 Years Ago
Prefab auto-updates (removed parameter)
9 Years Ago
Increased river terrain height modifier fade distance
9 Years Ago
Reduced overhang density Tweaked river rock density and dithering
9 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
9 Years Ago
Reduced ore cluster size
9 Years Ago
Merge from main
9 Years Ago
Fixed roadside placement delta being too high
9 Years Ago
Cleanup
9 Years Ago
Mountain blending tweak
9 Years Ago
Bridge tweaks
9 Years Ago
Added blended topology to cave
9 Years Ago
Terrain raycast tweaks
9 Years Ago
Added blended topology type Optimized terrain raycasting step
9 Years Ago
Merge from main
9 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset