userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Reapplied lighthouse change from changeset 7789
10 Years Ago
Merge from main
10 Years Ago
Randomize monument placement order
10 Years Ago
Fixed main menu NRE Added "debugmode" start parameter
10 Years Ago
Converted water checks to a baked water map lookup for better performance and river support Network++
10 Years Ago
Refactored water tests
10 Years Ago
Added topology filter to cargo plane
10 Years Ago
Refactored world initialization Added support for procedural components to custom maps
10 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
10 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
10 Years Ago
Ghetto fixed possible initialization error in custom levels
10 Years Ago
Various spawntable fixes Network++
10 Years Ago
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
10 Years Ago
Cloud shader tweaks
10 Years Ago
Fuckup
10 Years Ago
Fixed bridges sometimes spawning underwater
10 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
10 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
10 Years Ago
God ray experiment (apply post-fog)
10 Years Ago
Vignette experiment (apply pre-tonemapping)
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Latitude tweak
10 Years Ago
Fixed cloud billboards getting culled (wrong layer)
10 Years Ago
HLSL fix
10 Years Ago
Night brightness tweak
10 Years Ago
Trying stuff
10 Years Ago
Time of Day update
10 Years Ago
Network++ Save++
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
10 Years Ago
Added LegacyLevel to build settings
10 Years Ago
Moved LegacyLevel to release folder
10 Years Ago
Various small fixes in the custom map Prefab cleanup
10 Years Ago
Merge fuckup
10 Years Ago
Merge from main
10 Years Ago
This shouldn't exist
10 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
10 Years Ago
Added refresh to spawn handler context menu
10 Years Ago
Render overlay alpha channel as white
10 Years Ago
Switched biome paint preview to overlay
10 Years Ago
Added decor quality slider
10 Years Ago
Enabled trees in LegacyLevel
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Merge from main