userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

10 Years Ago
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
10 Years Ago
Added initial tree batching system
10 Years Ago
Allow prefab preprocessors to run inside the editor
10 Years Ago
Made Tools->Update->Prefabs never fail
10 Years Ago
Updated prefabs + game manifest
10 Years Ago
Properly setup the rustle triggers on all bush prefabs Changed flower clutter shader to the double-sided foliage one
10 Years Ago
Added ice sheets
10 Years Ago
Made prey animals avoid predator animals
10 Years Ago
Increased animal run speed
10 Years Ago
Fixed AI being disabled in the main procedural scene
10 Years Ago
Added refresh to the decor and grass component context menus for runtime tweaking
10 Years Ago
Properly added refresh menu to grass
10 Years Ago
Time of Day update to 2.3.1 prerelease 5
10 Years Ago
Switched normal map bake to raycasted normals
10 Years Ago
Fixed quit not working (stupid find & replace)
10 Years Ago
Asset format update
10 Years Ago
Added timing utility class Fixed heightmap encoding (is stored normalized in the texture) Made normalmap use a bit less memory (no longer store x in alpha) Enabled map decoding at terrain load
10 Years Ago
Refactored TerrainMeta / TerrainSkin and TerrainMath baking process
10 Years Ago
Added dev.shaderlod for future performance experiments
10 Years Ago
Fixed standalone build error in SceneAsset
10 Years Ago
Moved all trees to the tree layer and all decor to the world layer
10 Years Ago
More scene size fixes (everything from our end is now fixed)
10 Years Ago
Made the error handling if Steam is not running a bit more sane in-editor Made the editor pause if the standalone application quits
10 Years Ago
Asset format update
10 Years Ago
Fixed some minor grass color issues
10 Years Ago
Made scenes a bit smaller Kept TerrainMath from serializing until I find a better place to store its data
10 Years Ago
Forgot to ignore the ShaderForge folder meta files as well
10 Years Ago
Removed ShaderForge + added it to ignore.conf
10 Years Ago
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
10 Years Ago
Added TerrainMeta to all terrains
10 Years Ago
Backup commit of an initial working version of the grass system (do not use yet)
10 Years Ago
Added mesh position offset to grass system
10 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
10 Years Ago
Refactored grass system
10 Years Ago
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
10 Years Ago
Updated SSAO Enabled 2x downsampling on SSAO Slightly increased SSAO intensity
10 Years Ago
Unduck if pressing jump while ducked
10 Years Ago
OmniSharp-induced code cleanup (even found one bug, yay!)
10 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
10 Years Ago
Fixed missing terrain textures
10 Years Ago
Made splats set by terrain modifiers have chamfered corners
10 Years Ago
Removed some legacy code from the terrain generator
10 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
10 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
10 Years Ago
Cleaned up TerrainSkin
10 Years Ago
Fixed TerrainGenerator client / server init fuckup
10 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
10 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
10 Years Ago
Made terrain modifiers get applied in Awake()
10 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier