userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
10 Years Ago
Made tree mesh placeholders spawn whenever the loading screen is invisible Made tree prototypes rebuild whenever they are out of sync Made tree mesh placeholder child objects get moved to the correct layer
10 Years Ago
Fixed pink viewmodel arms on b13
10 Years Ago
Fixed server compile error
10 Years Ago
Fixed that all rocks looked like metal in b13
10 Years Ago
Made my iceberg fix slightly less ghetto
10 Years Ago
Fixed icesheets being pink Ghetto fixed icebergs being super shiny
10 Years Ago
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
10 Years Ago
Made unused components on placeholder tree objects get deleted
10 Years Ago
Merge from tree-batching
10 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
10 Years Ago
Merge from main
10 Years Ago
Added dev.culling <layername> <distance>
10 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
10 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
10 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
10 Years Ago
Merge from main
10 Years Ago
Updated ProjectVersion and ProjectSettings to b12
10 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
10 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
10 Years Ago
Do full tree batch refresh when the client finished loading
10 Years Ago
Removed random scaling from Spawnable (now handled by TreeMesh)
10 Years Ago
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
10 Years Ago
Added initial tree batching system
10 Years Ago
Allow prefab preprocessors to run inside the editor
10 Years Ago
Made Tools->Update->Prefabs never fail
10 Years Ago
Updated prefabs + game manifest
10 Years Ago
Properly setup the rustle triggers on all bush prefabs Changed flower clutter shader to the double-sided foliage one
10 Years Ago
Added ice sheets
10 Years Ago
Made prey animals avoid predator animals
10 Years Ago
Increased animal run speed
10 Years Ago
Fixed AI being disabled in the main procedural scene
10 Years Ago
Added refresh to the decor and grass component context menus for runtime tweaking
10 Years Ago
Properly added refresh menu to grass
10 Years Ago
Time of Day update to 2.3.1 prerelease 5
10 Years Ago
Switched normal map bake to raycasted normals
10 Years Ago
Fixed quit not working (stupid find & replace)
10 Years Ago
Asset format update
10 Years Ago
Added timing utility class Fixed heightmap encoding (is stored normalized in the texture) Made normalmap use a bit less memory (no longer store x in alpha) Enabled map decoding at terrain load
10 Years Ago
Refactored TerrainMeta / TerrainSkin and TerrainMath baking process
10 Years Ago
Added dev.shaderlod for future performance experiments
10 Years Ago
Fixed standalone build error in SceneAsset
10 Years Ago
Moved all trees to the tree layer and all decor to the world layer
10 Years Ago
More scene size fixes (everything from our end is now fixed)
10 Years Ago
Made the error handling if Steam is not running a bit more sane in-editor Made the editor pause if the standalone application quits
10 Years Ago
Asset format update
10 Years Ago
Fixed some minor grass color issues
10 Years Ago
Made scenes a bit smaller Kept TerrainMath from serializing until I find a better place to store its data
10 Years Ago
Forgot to ignore the ShaderForge folder meta files as well
10 Years Ago
Removed ShaderForge + added it to ignore.conf