userandrecancel

12,531 Commits over 4,048 Days - 0.13cph!

11 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
11 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
11 Years Ago
More work on AIObstacleMesh (almost done)
11 Years Ago
Added SeedRandom.Wanghash
11 Years Ago
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11 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
11 Years Ago
Fixed supersampling
11 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
11 Years Ago
Time of Day update to 2.3.0 RC2
11 Years Ago
Made fog non-directional
11 Years Ago
Updated image effect standard assets
11 Years Ago
Some texture import resolution auto-updates
11 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
11 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
11 Years Ago
Updated autospawn prefab layers
11 Years Ago
Garry told me I can probably delete this
11 Years Ago
Fixed ambient light not updating Made fog directional (test)
11 Years Ago
Time of Day update to 2.3.0
11 Years Ago
Deleted old bush and tree art
11 Years Ago
Added placeholder bushes to all forest types
11 Years Ago
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
11 Years Ago
Changed the way random number seeding works (can now request per-position seeds in a nice way)
11 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
11 Years Ago
Removed some unused scripts
11 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
11 Years Ago
Removed legacy billboard system Removed legacy trees
11 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
11 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
11 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
11 Years Ago
Fixed NRE in AtmosphericBlend
11 Years Ago
Updated RustNative
11 Years Ago
OSX Build
11 Years Ago
Reverted mathf to use cmath sqrt again
11 Years Ago
OSX Build
11 Years Ago
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
11 Years Ago
Made ErrorLogger delete error.html files from previous runs
11 Years Ago
Patched CoherentUILibrary for u5b7
11 Years Ago
OSX Build
11 Years Ago
Removed all cmath calls from noise for testing purposes
11 Years Ago
Made our custom particle shader implement fog the Unity 5 way
11 Years Ago
Made our custom particle shader implement fog the Unity 5 way
11 Years Ago
OSX Build
11 Years Ago
Removed SteamNative from build scripts
11 Years Ago
Fixed linker names in RustNative.bundle
11 Years Ago
Fixed dylib linker names on OSX
11 Years Ago
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11 Years Ago
Fixed error in the menu background scene
11 Years Ago
Updated RustNative Protocol++ (network + save)
11 Years Ago
Removed SteamNative from my copy script
11 Years Ago
OSX Build