userandrecancel

12,532 Commits over 3,806 Days - 0.14cph!

10 Years Ago
Updated sky prefab and scene render settings Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
10 Years Ago
AdaptiveReinhard tonemapping still broken on OS X (sorry)
10 Years Ago
Time of Day update to 2.1.2 prerelease 3
10 Years Ago
Fixed all decor not spawning
10 Years Ago
More grass tweaks
10 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
10 Years Ago
FIxed player skin being shiny as balls at night
10 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
10 Years Ago
Time of Day update to 2.1.2 prerelease 2
10 Years Ago
Changed ambient occlusion image effect order
10 Years Ago
Added safe error handling when a grass patch uses too many vertices
10 Years Ago
Removed duplicate LOD group from cactus 5
10 Years Ago
Fixed some prefab layers
10 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
10 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
10 Years Ago
Fixed specular highlight on water
10 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
10 Years Ago
Fixed beaches 3 tree billboards
10 Years Ago
Sky dome ambient color tweaks
10 Years Ago
Made all scenes use tricolor ambient light
10 Years Ago
Time of Day update to 2.1.2 prerelease 1
10 Years Ago
Fixed terrain shaders (white terrain at close range)
10 Years Ago
Fixed possible NRE on scene unload
10 Years Ago
Fixed billboards
10 Years Ago
Updated terrain generator test scene
10 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
10 Years Ago
Added some missing meta files
10 Years Ago
Fixed billboards being massive (they're still broken though)
10 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
10 Years Ago
Removed shadow softener until it's updated for Unity 5 support
10 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
10 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
10 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
10 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
10 Years Ago
Changed how SpawnFilter deals with carved terrain
10 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
10 Years Ago
Time of Day update to 2.1.1 prerelease 5
10 Years Ago
Test level scene update
10 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
10 Years Ago
Updated all scripts to Unity 5
10 Years Ago
Scene updates
10 Years Ago
Updated water to Unity 5
10 Years Ago
Updated image effects to Unity 5
10 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
10 Years Ago
Time of Day update to 2.1.1 prerelease 4
10 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
10 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
10 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
10 Years Ago
Added test caves Protocol++
10 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)