userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

11 Years Ago
Fixed some minor but annoying shader warnings
11 Years Ago
We shouldn't use this hacked billboard fix, when we use billboards I'll implement the fix the correct way (which didn't work before due to the asset bundle system)
11 Years Ago
Added first draft of grass and threading to the procedural terrain generation
11 Years Ago
Enhanced the seed based random number generator
11 Years Ago
Terrain grass mesh textures
11 Years Ago
Parallel.For utility class
11 Years Ago
Fixed warning regarding "global" class name conflict if referenced in code
11 Years Ago
Added ores and wood piles to the spawn handler
11 Years Ago
Forgot to commit the tree prefab with script and collider
11 Years Ago
Initial commit of the procedural stuff
11 Years Ago
First stab at an improved terrain shader
11 Years Ago
Tweaked terrain texture import settings
11 Years Ago
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
11 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge
11 Years Ago
Added a first set of the new rocks
11 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
11 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file
11 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
11 Years Ago
Copy script for me to test things
11 Years Ago
Ignore OS X .DS_Store files
11 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
11 Years Ago
Added some trees
11 Years Ago
Added some bushes
11 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
11 Years Ago
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
11 Years Ago
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
11 Years Ago
Cleaned up some code that was ported over from the old project
11 Years Ago
Added a few basic utility components and libraries
11 Years Ago
Added FPS graph script
11 Years Ago
Native libraries (latest build for Mac)
11 Years Ago
Made the native libraries work on OSX and included libsteam_api for all platforms
11 Years Ago
Put the librust dylib in a bundle for Unity editor compatibility on OSX libsteam_api is also required by librust iirc, probably on the other platforms as well
11 Years Ago
Added the sounds from the old Rust project in an organized fashion This folder can be used to browse through them and add those we require to the Unity project
11 Years Ago
Added effects required by the resource nodes
11 Years Ago
Added resource assets
11 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
11 Years Ago
Added vertexlit particle and tree billboard shaders
11 Years Ago
Moved game and test scenes to descriptive folders
11 Years Ago
Added the old terrain textures