userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

11 Years Ago
Merge from main
11 Years Ago
Added first draft of a custom tree billboard shader
11 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
11 Years Ago
Updated procedural terrain test scene
11 Years Ago
Added forest type 3 resource prefabs
11 Years Ago
Moved old trees to legacy folder
11 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
11 Years Ago
Added normals to grass meshes (set to terrain normal)
11 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
11 Years Ago
Merge from main
11 Years Ago
Tweaked procedural terrain biomes
11 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
11 Years Ago
Merge from main
11 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
11 Years Ago
Tweaked procedural terrain material
11 Years Ago
Tweaked grass texture
11 Years Ago
Made grass sample its color from the terrain colormap
11 Years Ago
Merge from main
11 Years Ago
Added missing meta file
11 Years Ago
Added high-pass filtered versions of the 6 used splat textures
11 Years Ago
Ain't nobody puttin materials in ma texture folder
11 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
11 Years Ago
Merged Petur's updated textures
11 Years Ago
Fixed merge fuckups
11 Years Ago
Merge from main
11 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
11 Years Ago
Moved old terrain textures to backup folder
11 Years Ago
Added some missing meta files, disabled default material import for bone knife
11 Years Ago
Added terrain material my tests so that I don't break everything else
11 Years Ago
Shader preparations for procedural terrain biomes
11 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
11 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
11 Years Ago
Unified sound file locations (Content/Sounds)
11 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
11 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
11 Years Ago
Added terrain shader singlepass skeleton
11 Years Ago
Added terrain shader splat utility method
11 Years Ago
Looks like this meta file can be removed
11 Years Ago
Time of Day update to 2.0.9
11 Years Ago
Time of Day update to 2.0.8
11 Years Ago
Merge from main
11 Years Ago
Code refactoring and formating
11 Years Ago
Renamed AI test scene and added danger test
11 Years Ago
Added AIAvoidDanger behaviour
11 Years Ago
Added AIDanger component
11 Years Ago
Added danger info struct
11 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
11 Years Ago
Merge from main branch
11 Years Ago
AI test scene cleanup
11 Years Ago
Added configurable punishment value to AI obstacles