12,611 Commits over 3,897 Days - 0.13cph!
Added first draft of a custom tree billboard shader
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
Updated procedural terrain test scene
Added forest type 3 resource prefabs
Moved old trees to legacy folder
Tightened north biome transition and made it fill only the northern third of the map
Added normals to grass meshes (set to terrain normal)
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
Tweaked procedural terrain biomes
Made grass wind bending depend on grass height
Tweaked grass texture atlas
Finished up the basics of the procedural terrain biomes (needs tweaking)
Tweaked procedural terrain material
Made grass sample its color from the terrain colormap
Added high-pass filtered versions of the 6 used splat textures
Ain't nobody puttin materials in ma texture folder
Added new procedural terrain prototype (6 splats, biomes, colormap)
Merged Petur's updated textures
Added color mapping to singlepass terrain and mesh blend shaders
Moved old terrain textures to backup folder
Added some missing meta files, disabled default material import for bone knife
Added terrain material my tests so that I don't break everything else
Shader preparations for procedural terrain biomes
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
Added high-pass filtered grass atlas and made it the default to test
This maintains some grass texture color variation compared to the grayscale version
Unified sound file locations (Content/Sounds)
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
Disabled automatic material import for weapon models
Moved weapon materials and textures to correct folders
Added terrain shader singlepass skeleton
Added terrain shader splat utility method
Looks like this meta file can be removed
Time of Day update to 2.0.9
Time of Day update to 2.0.8
Code refactoring and formating
Renamed AI test scene and added danger test
Added AIAvoidDanger behaviour
Renamed AIObstacleAvoidance to AIAvoidObstacle
Added configurable punishment value to AI obstacles