userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

11 Years Ago
Beautified AI test scene
11 Years Ago
Made AI movement less insane
11 Years Ago
Tweaked context map default parameters and decision making
11 Years Ago
Added AI waypoint follow script
11 Years Ago
Added configurable distance and time at which a track is lost to AI
11 Years Ago
Added danger direction bloom to obstacle avoidance
11 Years Ago
Only draw gizmos of AI obstacles if selected
11 Years Ago
Made context map decision lerping more reasonable
11 Years Ago
Added AI class prefix to all AI behaviours
11 Years Ago
Updated AI test scene
11 Years Ago
Added ObstacleOBB with closest point calculation
11 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
11 Years Ago
Added editor gizmo to circle obstacle
11 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
11 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
11 Years Ago
Added custom obstacle data structures
11 Years Ago
Merge from main
11 Years Ago
Removed some unused variables
11 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
11 Years Ago
Removed AI entity decision lerping
11 Years Ago
AI entity-wide layer mask for faster physics queries
11 Years Ago
AI context map refactoring
11 Years Ago
AI follow tweak
11 Years Ago
AI obstacle avoidance fix
11 Years Ago
AI context map utility methods
11 Years Ago
AI movement prediction improvement
11 Years Ago
AI context map interpolation
11 Years Ago
AI behaviour prototypes using context maps
11 Years Ago
AI context map extensions
11 Years Ago
More AI tests, ideas and prototypes
11 Years Ago
Merge from main
11 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
11 Years Ago
Some AI tests, ideas and prototypes
11 Years Ago
Added flare meta files Disabled automatic flare fbx material import
11 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
11 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
11 Years Ago
This broke on merge
11 Years Ago
Merge from main
11 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
11 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
11 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
11 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all
11 Years Ago
Made grass and decor gizmo color configurable via inspector
11 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
11 Years Ago
Create textures from Color32 instead of Color struct
11 Years Ago
Made decor alignment to normal optional
11 Years Ago
No need to store static decor objects in a list
11 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
11 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
11 Years Ago
Added Parallel.Coroutine