12,523 Commits over 4,018 Days - 0.13cph!
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2019.3.3f1 ProjectVersion.txt
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Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
Fixed collider instantiate / enable performance issue
Removed IL2CPP Steam upload files (release server build)
ParticleSystemIK 2019.3 fixes
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ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
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Subtracting bundle shit because it's causing some problems and isn't important for the update
Always log how much time it took to collect navmesh sources
Made navmesh bake at server startup ~4x faster
Fixed infinite wait when ai.move is false and nav_wait is true
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Added TerrainMeta.RandomPointOffshore
Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
Reapplied
46942 terrain map resolution clamping to prepare for 2019.3
Removed ring road from maps smaller than 4k since it takes away too much space
Roadside monuments can spawn next to both main roads and side roads
Place roadside monuments after all other monuments
Removed TerrainPath.RingRoad reference
Subtracting
43422 (crash fix test)