userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

5 Years Ago
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Merge from unity_2019.3
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Merge from main
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2019.3.3f1 ProjectVersion.txt
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5 Years Ago
2019.3 perf fix
5 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
5 Years Ago
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
5 Years Ago
Fixed collider instantiate / enable performance issue
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Steam upload files
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Removed IL2CPP Steam upload files (release server build)
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Merge from main
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ParticleSystemIK 2019.3 fixes
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2019.3.3f1
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Reapplying 2019.3
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Comments
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ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
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Build time optimizations
5 Years Ago
NRE fixes
5 Years Ago
Subtracting bundle shit because it's causing some problems and isn't important for the update
5 Years Ago
Bundle fuckaroo 2
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Bundle fuckaroo
5 Years Ago
Codegen
5 Years Ago
Always log how much time it took to collect navmesh sources
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Merge from main
5 Years Ago
Made navmesh bake at server startup ~4x faster
5 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
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Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
5 Years Ago
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
5 Years Ago
Reapplied 46942 terrain map resolution clamping to prepare for 2019.3
5 Years Ago
Removed ring road from maps smaller than 4k since it takes away too much space Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments
5 Years Ago
Removed TerrainPath.RingRoad reference
5 Years Ago
Subtracting 43422 (crash fix test)
5 Years Ago
Path mesh LOD support