userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
Removed IL2CPP server build Merge branch 'master' of JenkinsTools
5 Years Ago
Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
5 Years Ago
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
5 Years Ago
Reapplied 46942 terrain map resolution clamping to prepare for 2019.3
5 Years Ago
Removed ring road from maps smaller than 4k since it takes away too much space Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments
5 Years Ago
Removed TerrainPath.RingRoad reference
5 Years Ago
Subtracting 43422 (crash fix test)
5 Years Ago
Path mesh LOD support
5 Years Ago
ProjectVersion.txt
5 Years Ago
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5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
Subtracting 2019.3
5 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
5 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
5 Years Ago
2019.3
5 Years Ago
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5 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
5 Years Ago
Skin bundle update
5 Years Ago
Skin update
5 Years Ago
Subtracting 46562 (ring road once again on 3k maps)
5 Years Ago
Only generate ring road on 4k maps or larger
5 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
5 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
5 Years Ago
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5 Years Ago
Updating libRustNative.so (Linux server)
5 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
5 Years Ago
Better shuffling when attempting to place roadside monuments
5 Years Ago
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5 Years Ago
Restoring Linux RustNative
5 Years Ago
Removed road mesh offset of 0.01m (makes it hover too much)
5 Years Ago
Adjusted roadside monument loot spawns on tier 1 and 2
5 Years Ago
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5 Years Ago
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5 Years Ago
River mesh import settings fixes
5 Years Ago
Network++ Save++
5 Years Ago
Merge from main
5 Years Ago
Fixed ring road not having any vertical smoothing applied (was overwritten after roadside monument placement)
5 Years Ago
Barren map scene updates
5 Years Ago
Only attempt to generate ring road on 3k map or larger
5 Years Ago
Cull river and road meshes at 1000m
5 Years Ago
Use 4 anchor points to generate ring road on small maps, then 8 at 5k or larger
5 Years Ago
Compile fix
5 Years Ago
TreeEntity: Changed OnDrawGizmos to OnDrawGizmosSelected (editor performance)
5 Years Ago
Snap vertices to terrain at start and end of the path meshes Fixed off by one in PathInterpolator (resulting in slightly incorrect path positions)