userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

7 Years Ago
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
7 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
8 Years Ago
Rolling back 21020 and 21027
8 Years Ago
Loading screen status tweaks when spawning and respawning
8 Years Ago
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
8 Years Ago
Fixed netgraph
8 Years Ago
No longer force full snapshots when spawning / respawning (this will probably break everything)
8 Years Ago
Fixed sometimes getting fall damage when respawning (RUST-38)
8 Years Ago
Fixed deployable rotation via R key when deploying freely at an angle
8 Years Ago
Correctly damage parent entity when explosive is attached to lock (RUST-243)
8 Years Ago
Skin bundle update
8 Years Ago
Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
8 Years Ago
Fixed rare bug that could cause upkeep resources to disappear from the tool cupboard
8 Years Ago
Fixed NetGraph NRE
8 Years Ago
Gibs with only an effect and no physics are now also working
8 Years Ago
Fixed some M39 sounds not playing
8 Years Ago
EAC SDK update
8 Years Ago
Replacing – with -
8 Years Ago
Fixed puzzleprefabrespawn
8 Years Ago
Scene2Prefab launch site (fixes puzzle IO entity references)
8 Years Ago
Fix for parenting trigger detaching on server side when loading from save
8 Years Ago
Fixed being unable to place plants in planter box (regression)
8 Years Ago
Refresh underwear immediately when changing censorship mode in game
8 Years Ago
Can no longer deploy items on doors unless there is a socket for them
8 Years Ago
Fixed client IO wire SetVisible not working right when LOD component is enabled
8 Years Ago
Fixed GroundWatch on entities that are parented
8 Years Ago
Compile fix
8 Years Ago
Storage boxes drop their items at the last position they took damage at
8 Years Ago
Don't do server side bone attachment stuff with "closest" bone
8 Years Ago
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
8 Years Ago
Can place ladders anywhere on the cargo ship
8 Years Ago
Can attach ladders to the side of the cargo ship Network++
8 Years Ago
Temp workaround for nude scientists when changing censorship setting
8 Years Ago
Remove pubic hair with underwear censorship enabled
8 Years Ago
Fixed female corpses missing bra with underwear censorship enabled
8 Years Ago
Fixed ore spawn issues on custom maps with certain biome distributions
8 Years Ago
Skin bundle update
8 Years Ago
Added underwear censorship option
8 Years Ago
Clear wire lines before retiring the prefab
8 Years Ago
Pool client wire prefab
8 Years Ago
Fixed deploy delay AH false positives (RUST-161)
8 Years Ago
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
8 Years Ago
Only do short circuit backtracking on main power slots
8 Years Ago
Added power drain to OR switch
8 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
8 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
8 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
8 Years Ago
StatusLightRenderer is IClientComponent
8 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
8 Years Ago
Optimized IOnPostNetworkUpdate