userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

5 Years Ago
Fixed potential edge case with not blocking deployment on narrow roads
5 Years Ago
Fixed incorrect road mesh scaling along path (from the axis changes)
5 Years Ago
Updated loot on roadside monuments depending on the tier they've been place in
5 Years Ago
SpawnGroup can filter by tier to disable itself on certain tiers
5 Years Ago
Assigned monument bounds on airfield, bandit down and compound
5 Years Ago
MonumentInfo bounds are no longer ReadOnly (they're assigned by hand)
5 Years Ago
Increased min distance between caves so there are less on small maps
5 Years Ago
Bumped road mesh placement up slightly to hover 0.05m above terrain (suits the new mesh best)
5 Years Ago
Path smoothing cleanup
5 Years Ago
Updated code to new road mesh orientation
5 Years Ago
Cherry picking 44411
5 Years Ago
Intersection regression fix
5 Years Ago
Smoothing regression fix for non-circular paths
5 Years Ago
Added circular path support to path interpolator (smooth start / end transition of the ring road)
5 Years Ago
Assigned road and river meshes in the procedural map and road test scenes
5 Years Ago
Use custom mesh for road and river mesh generation (morphed along the spline) Fixed a bug in the road and riger terrain adjustment distance calculation that would cause some weird visual glitches
5 Years Ago
Better safe than sorry
5 Years Ago
Actually update save list when disabling saving in BaseFirework (added EnableSaving method similar to EnableGlobalBroadcast, moved both to BaseEntity)
5 Years Ago
Disable saving on fireworks that are lit (previously done when going off, which was too late)
5 Years Ago
Cherry picking 45869 (road and river mesh tangent fix)
5 Years Ago
Fixed road and river mesh tangents
5 Years Ago
Cherry picking 45807
5 Years Ago
Updated ring road to latest (cherry picking 44685, 44993, 44994, 45065, 45068, 45082, 45462, 45463, 45575, 45576, 45577, 45596, 45597, 45598, 45619, 45664)
5 Years Ago
When iterating on the ring road, prioritize retrying nodes with more missing paths
5 Years Ago
Subtracting 45544 cc rohan
5 Years Ago
EmissionScaledByLight takes HDR colors (RGB > 1) into account (regression from 33595 cc diogo, LightEx was changed to use HDR colors instead of intensities > 1)
5 Years Ago
Disabled ScaleWithLargeMaps on some spawn populations
5 Years Ago
Added ScaleWithLargeMaps toggle to spawn populations (can be unchecked to stop scaling a population beyond 4k maps, for example makes sense for vehicles and certain loot since their count is balanced for server pop and not map size)
5 Years Ago
Merge from main
5 Years Ago
Added pooling to firework shells (+ updated scripts to support that)
5 Years Ago
Merge from main
5 Years Ago
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
5 Years Ago
Enabled trilinear filtering on the new road textures
5 Years Ago
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
5 Years Ago
Fixed road_asphalt_2 missing spec map assignment
5 Years Ago
Increased supermarket and gas station target count from 2 to 3
5 Years Ago
Abandoned cabins (swamp_c) is now a tier 0 monument
5 Years Ago
BaseBoat.generate_paths is false by default when running in the editor (load times)
5 Years Ago
RustNative update (plain topology terrain generation)
5 Years Ago
Deleting Linux RustNative
5 Years Ago
Updated procedural map decor placement filters to work with plain topology
5 Years Ago
Fixed plain topology terrain paint selection name
5 Years Ago
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those) Slightly reduced ring road iteration step size (again, better for larger maps)
5 Years Ago
Road meshes use their path normal instead of a smoothed normal Increased tessellation of road and river meshes
5 Years Ago
Forgotten file
5 Years Ago
Renamed wasteland topology to plain (doesn't imply biome / vegetation)
5 Years Ago
Another fix for the ring road on large maps
5 Years Ago
Renamed runway topology to wasteland
5 Years Ago
Fixed ring road on 6k maps
5 Years Ago
Merge from main