12,539 Commits over 3,806 Days - 0.14cph!
Added DisableUnityLog and DisablePlasticLog toggles
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Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
Added UnityArgs variable to supply additional arguments to Unity
Added separate HDRP server trigger (similar to the other branches)
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
Fixed collider instantiate / enable performance issue
Removed IL2CPP Steam upload files (release server build)
ParticleSystemIK 2019.3 fixes
FailFast can be set via variable (useful for full rebuilds to avoid killing Unity mid-reimport)
Added unity_2019.3 and vtest branch triggers
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ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
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Subtracting bundle shit because it's causing some problems and isn't important for the update
Always log how much time it took to collect navmesh sources
Made navmesh bake at server startup ~4x faster
Fixed infinite wait when ai.move is false and nav_wait is true
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Plastic is called even if SkipUnityBuild is set
Stash empty folder if something does not exist (because it is not being built)
Restored encapsulating dir around stash / unstash
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Skip all the Mac stuff if MacNode is set to "none"
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