12,523 Commits over 4,018 Days - 0.13cph!
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
▉▄▌▅█▉▌ / ▅█▆▌▌█ ▋▅ ▉█▋▍▇▌
▇▆▊▍▋▇▅▅▊▄█ ▅▆▉▍▌ ▍▄▋ ▄▄▆█▇ (▇▋▌▄▋, ▍▇▄▉ ▆█▉ ▌█▅▋▊▄▆▄▍▅▊ ▆▍▊▋▍▊ ▋▉ ▄ ▌▆▉▍▉▄)
▇▊▆█▌ ▉▆▅█▆▍▊ ▍▉ ▉▊▅▌▋ ▆ ▌▌▅▊▆ █▄▌▆▇▊ ▉▋▅▋█▆▄ ▋▉ ▅▉▄▌▌ ▇▄▆ ▋██▄▆▇ ▅▉▉▉
▆▇██▍ ▄▊█▌▋▌▅ ▇▄ ▄▅▅▇ ▋ ▆▋▌█▌▅▌▌▉▆ ▇▄▅▌▊▋█ ▄▋▉ ▍▅█ █▆█▉▄ █▄▄ ▆▌▋▆▌█ ▌▊▆▅
▅▄▅█▋ ▊▆▋▇▉▄▇▋▋▄ ▇▇▆█▊▋█▉▆▅ ▆█▉▌▇▉ ██ █▌▄▆▍▉▋ ▆▇▅█▄▌▄ ▄▆▉▅▊▆▊▇▋▉ ▍▇▉▆▋▍ ▍▍▉▌▇▍▄
▄▇▋▊▇ █▇▄▅▆▅▇ ▇▆▆▍▆▌▄▄ ▉▇▊▍▉▉▇▅█ / █▍▋▄▆▉▋▍ ▊▆▌▇▉▋ (▄▇▌▇ ▊▋▄▇ ▄▆▌ █▊▋▋▄ ▌▄▆ ▉▋▇█▆▅)
▋█▍▉▉ ▅▋▍▉▉▊▊▅▋▇█▄▍█▆▋▌▄▆▉█▌▄▍▄ ▋▌▊ ▅▌▇▄▌█ ▄▅▉▄▅▄
▇▊▇▌▅ ▊█▍▄█▍█ ▋▄ ▅▇▊▄▉▋▋▄ ▄▌▄▇ ▆██▅▅▋▌▅▅▌█ ▆▋▇▇ ▌▉▊ ▍▌▆▋▇▊
██▉█▆ ▇▊█▌▋█▍ ▉▍▆▅▉▉▌▆ / ▍█▆▅█▌█ ▇▍▅▄█ ▄▋ ▊▋▅█▍▌ ▆▄▇▍▍▇▇ ▊▇ ▋▇▋▌▄▋
▄▅ █▍▇▌▆█ ▊▋▍▍▋▆▉ ▄▄▊▄▄▍▄ / ▇▅▄▉▌▍▆▌▇ ▊▍▄▉▉ ▋█▉▄▍▉▊▆▄▇ ▉█▌▊▆ ▄▌▍▋▍▌▇▍▌▍▆, ▅▌▇▇ ▄▊▊▄ ▇▊▅▄ ▅▇█▄ ▄▊▍█▅▊▉▆▋
▍▆▊▊▇ ▉▊▄▊▇▌▍ ▋▇ ▍▋▌▇-▊▍▋▌█▉ ▌▆▇▌▉▅▉▆▅ ▉▅▇▄▇▍ ▅█▄█▄▊▅ ▇▇ ▄▊▆▆▍▇ ▄▄▌▄▌▅ ▆▋██▋▉ ▋▅▆▉▊
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
▉▍▍▊▆▊█▆▊.▄▍▉▊▍▌▇▌▍▉▇ ▆▆▉▉▌█▉▅ █▇▅█▄▄▋▋▅ ▍▄▄▌▍▆ (▉ ▊▍▋'▄ ▉▅▊▍▇ ▊▆▇▇ ▇▋▋▄▆▋ ▆▌ ██▊▅ ▄▅▍▌█▉▆, ▍▄▍ ▍▋▉▊ ▇▋ ▆▄ █▌█▇)
▋▅▆▍▉ ▅▄▊_▅█▄▌█▍.▊▄▍▅▍▇▇█▌▄▉▊█▉ ▊▇▄▌▋ ▋▇ ▋ ▊▉ ▍▅▍▇▋▉▊▊▆▇.▄▆▅▇▌▄▍▇▆▆█▍▊▉▄▌▇ ▅▄▊ ▉▍▇█▅▋▇▄▊▇.█▌▇▅█▇▅▋▍▊▋▍██▄▍
▄▄▌▍▌ ▄▅▋▆▍▊_▅▊▇▋█▉▄ █▆▌▉▄▉ ▉▉▍ ▇▊▍▄▊▌ ▍▋▉▊▌▉▇ ▉▄▉▅▄▆▋
▄▆▋▆▉ ▆▄▊█▍▇█▇▄_▌▅▇▌▄▇▊ ▊▅▋▊▉▅ ▊▋▍ ▌▉▆▌▍▅▍▊▉ █▌▇▆▉▇█ ▅▇▋▍▆▇▄
▍▄▇▅▍▉▄ ▅▇▌ ▉▅▌▅▉▄ ▋▆▊▇▉▉▇█ ▉█▆▇▋▌▋▋▉█ ▇▋▊ ▍▍▅▉▇██▊█▉ (▆▊ ▆▄▋▊▍▉ ▇▊▌▉▉▇▊▇ █▅▌▊ ▇▋▋▇▋▆█▌▅-▄▍▌▄▌ ▍▋▉▌▍▄.▉▍▍▅▌█▇▌▌▄▍▆▌▌▅█▌▌▇█)
▇█▊█▋ █▉▉▆ ▆▇▊▆▄▇▇ █▊ ▄▉▆ ▋▊▍▊ ▇▋▍▍█▆▄ ▊▌▅ ▉██▌▇▆ ▄▌▌▊▊▊█▇
Subtracting
48875 (ignore.conf)
▉▊▉▊▌▅▋▍ ▉█▋▉▇▇▆.▅▄▉▋█▉ ▉███ ▍▉▌▇▄█▉.█▉▉▄▋▊▉▍▆██▇▋▅▅ ▆▅▊▍▊▄▇▉▄▆▅▆▍ (▉.▌. ▊▉▍▅▄▋▋ ▆█ ▇▄▋▆▄▅ ▄▊▆▋ ▆▋▊▄▋▉▄, ▍▉ ▋▉▇▊█▇▌ ▌█▊▄█▉▍▅▉▊ ▇▅█▌▅▉▍, ▅▆▄ ▍▉▅▊▄▋▅█▌▄ ▇▇▌ ▆▇▊▄▅▇)
▋▌▉▉▅ ▆▍▉▋▊▄▇.▉▅▇▌▇▆▍▄▊ ▇█ ▆▉▇▍▆▆▉▉█▌ ▋▉▆█▍▄ ▇▄▆█▋ ▋▊ ▋▅▉█ ▄▇▄ ▅▋▇▇▆▄▌▆▋▆ ▆▅▊▉▌▉ ▅█▇▆▊▄ (▇▍▋▉▍▉▌ ▋▋▉▅ █▊ ▍▅▌▆▍▆▄ ▇▍▆▊▅▄, ▍▉█▄▊▅▇▅█ █▊▋▄▆█ ▍█
▍▊▊▅▋ ▍▉█▋▌ ▊▄▉▊ ▇▌ ▄▆▉ ▋▊▌ ▆▍▋█▉▉▇ ▇▌▋▊▇▅▋▍▌ ▇▄ ▌▉█▉ ▄▍▋▅ █▋▅▉▍ (▍▅▄ ▇▊█▆ █▄▄▇▍▌ █▅▉▊▌▆▌)
▇▋▉▉▇ ▇▆▍▇▋█▋█▅▆▍▌▇█▉.▆▅▋▍█▉▍▊▉▍▋▍█▇ ▅▉█ ▌▌▇▉▊▋▆▉▇▋▅▅▇▋▅.▋▇▉▆▍▊▄▌█▉██▍█▇▅▄▊▉▄▉▅▄▉ █▉█ ▄▋▌▉▆ ▅▉▅ ▅▋▌▉▌▋ ▄▌ ▄▆▆ ▇▄▄▊▄▉▌▋ ▊▊▆▄▌█▆ ▄▄▉▄▅▆ ▇▆▅█▅▄▋ ▆█▆▄ ▆▅ ▆▇ ▄ ▅▋▄██▍▉▌▋▄ (▅▉▋▍▆▍▅: ▄▍▌▌▆▍█▅█▅▇ ▆▋▊▆▌▍ ▍▌▍ ▋▋█▊▇▋▅▍▅▉▉ ▍▄▅▄▆▉▆ ▍▌▉▇▍▋▅ ▉▍▇ ▌▊ ▋▄█▄)
Deleting desktop.ini.meta
Fixed IndexOutOfRangeException when loading save (from main/monument_vendors merge, this needs looking at because two vendors don't seem to have a valid NPCVendingOrder - is this intentional?)
█▌▍█▌ ▄▍▇_▌▆█▅▉▇.▉▌▅▉▋▍▅▅█▊█▇█▌ ▋▌▆▌▌▋▌▍▍ ▆█▊▋ ▋▌▇ ▇▊ ▄▅▅▆▊ ▊█ ▌▇▇▇ ▇▄ ▉▉▄▊▍ ▍▉▆▋▉ # ▉▍ ▍▅▅▆▇ ▇▅▆ ▌▆▇▋█▅ (▉█▄ ██▉▉▅▌)
▅▋▄▌▇ ▋█▆_▉▊▇▋▉▇.▊▍▍▆▄▆▆▆▇▅▌█▅▆ ▇▅ ▄▇▋▆▄▉▆▉▋██.▍▋▅▅█▄_▅▇██▆▉▍▊▌█▍▍ (▍▊▆▍█▉▍ ▄▆▆▄: ▊█▉ ▉▌ ▆, █▅▄█▇▍▌ ▌▊▋▋ ▋▉▅ ▅▇▉▋ ▌▆▄ ▇▉▅▇▋▌▆ ▋▄ ▋▍▅██▆▌)
▉▊▋▇▄ ▌▋▅_▆▊▅▍▇▌.▋▋▊▆▄▊▌▄▉▅▉▅▉▄ ▋▊ ▅▊▍█▄▅▅▌▍▉▋▍▅▅▊▇█.▆▍▆█▆▇▉▄▉▄▊▌▍▆▊█▊▉▉▄▌▌ ▊▊▋ ▆▉▌▌▌██▆▋▇▅▉▅▍▆▇█.▉▅▉▄▍▇▅▉▉▊▅▆▉▇▆▊▋▍▌▋▅ (▊▉▅▉▆▍▉▌ █▉▆ ▊▇▇█▅▋)
▅▅▋▄▉ ▄▋▇▌▇▊▊.▉▄▇▌█▊▇▋▍▆▋▄▌▄▋ ▍▆▍ ▇▊█▇▆▆▊.▇▊▉█▆▊▉▍▉▉▍▊▅▌█▌▊▅▍▇▋▆▉▇
▋▄▌▍▍▅▅▌▄▅▅▍▋▇▊▉ ▆▅▇█ ▌▇▅▅▌▌▌▆▇▌▍▅▄▆▊ ▆▋▉ ▍▇█▄▉▍▋█▄▆█▇▅▊▌▅██▌▋▅▅▇▍ (▉▆▆▍▌ ▉▊█▌▊▅ ▍▍▋ ▌▆█▇▌▉▋▄▊ ▇▆▍ ▋▆▇▍█▋▄▉▉ ▇▊▋ ▊▉▊▄█▉)
█▍▅▋▉▊▇▋▆▋▅▉▉▍▊▍ ▋▇▄▌ ▆█▍█▆▉▉▊▋▇▍▋▉▅▍ (▇▋▄▊▋ ▊▋▉▆▇▍ ▋▋▄ ▊▋▆▍▊▇▍▄▊)
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
Added gc.alloc admin test convar
More granular texture bundle filter to avoid pulling in unused textures
Another attempt at bundle build time optimization
Repplying
48101 (2019.3 perf fix)
Reapplying
43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
Subtracting
48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
Merge from asset_bundles_5
Use t:Model instead of t:Mesh
Test to reduce number of bundles that contain per-platform assets (shaders, really)
▊▌▅▋ ▍▊▊▉█▇▊▌ ▇██▌ █▋▅▄▇▆ ▋▍ ▌▄▆▉▄▅▋▉▌▌▇▆ ▅▅▋█ ▄▌▊▆▍▅▋ ▍ ▄██▌
▉▊▇▌▅ ▅▍▉▍▌▋▊▊█▊▇ ▋▆▄▉▌▆ ▅▉ █▉▋▄▌▍_▆█▆▋▍ ▅▌ █▄▅▍▋▇▋▌▉▇▌▊▌▄▄▆█▊▇▉▌█▊▇▌▊ ▍▉▆ █▌█▉▉▆▆▌▉▄▌▇▊▌▅▍█▄▍
▌▌▇▆▅▇▌▊ █▍▅▌▌▆▇▅ █▆▉▉ ▋▋ ▍▄▅ (▄▍▆ ▌▆▆, ▍▄▋ ▉▄▋▇▆ ▋▋ ▆▋▆ ▋▌█ ▉▇▄▊▇)