userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
Added DisableUnityLog and DisablePlasticLog toggles
5 Years Ago
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5 Years Ago
2019.3 perf fix
5 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
5 Years Ago
Added UnityArgs variable to supply additional arguments to Unity
5 Years Ago
Added aux03
5 Years Ago
Added separate HDRP server trigger (similar to the other branches)
5 Years Ago
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
5 Years Ago
Fixed collider instantiate / enable performance issue
5 Years Ago
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5 Years Ago
Steam upload files
5 Years Ago
Removed IL2CPP Steam upload files (release server build)
5 Years Ago
Merge from main
5 Years Ago
ParticleSystemIK 2019.3 fixes
5 Years Ago
FailFast can be set via variable (useful for full rebuilds to avoid killing Unity mid-reimport)
5 Years Ago
2019.3.3f1
5 Years Ago
Added unity_2019.3 and vtest branch triggers
5 Years Ago
Reapplying 2019.3
5 Years Ago
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Comments
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5 Years Ago
ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
5 Years Ago
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5 Years Ago
Build time optimizations
5 Years Ago
NRE fixes
5 Years Ago
Subtracting bundle shit because it's causing some problems and isn't important for the update
5 Years Ago
Bundle fuckaroo 2
5 Years Ago
Bundle fuckaroo
5 Years Ago
Codegen
5 Years Ago
Always log how much time it took to collect navmesh sources
5 Years Ago
Merge from main
5 Years Ago
Made navmesh bake at server startup ~4x faster
5 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
5 Years Ago
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5 Years Ago
Plastic is called even if SkipUnityBuild is set
5 Years Ago
Stash empty folder if something does not exist (because it is not being built)
5 Years Ago
Restored encapsulating dir around stash / unstash
5 Years Ago
Network volume path fix
5 Years Ago
Use shared network volume instead of stash / unstash SkipUnityBuild and SkipSteamUpload toggles for testing
5 Years Ago
Use shared network volume instead of stash / unstash SkipUnityBuild and SkipSteamUpload toggles for testing
5 Years Ago
Skip all the Mac stuff if MacNode is set to "none"
5 Years Ago
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