userandrecancel

10,479 Commits over 4,140 Days - 0.11cph!

1 Year Ago
Widened rivers slightly at their origin
1 Year Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
1 Year Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
1 Year Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
1 Year Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
1 Year Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
1 Year Ago
Also remove water caustics where ocean is culled
1 Year Ago
Removed shore wetness from canyons (again, accidentally reverted)
1 Year Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
1 Year Ago
Don't render ocean where lakes are (determined by lake topology)
1 Year Ago
Added terrain wetness around rivers and lakes
1 Year Ago
Fixed terrain wetness displaying in canyons
1 Year Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
1 Year Ago
Fixed rivers having the lake instead of river water body type set
1 Year Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
1 Year Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
1 Year Ago
Fixed harbors overlapping rivers
1 Year Ago
Support underwater effects in lakes
1 Year Ago
Fixed canyon water carving volumes being culled too early
1 Year Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
1 Year Ago
Better rivers
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Fixed another TerrainTexturing error while in edit mode
1 Year Ago
Fixed TerrainTexturing error while in edit mode
1 Year Ago
Merge from main
1 Year Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
1 Year Ago
More merge fixes
1 Year Ago
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1 Year Ago
Merge from Underwater_divesites for latest art changes
1 Year Ago
Merge from temperate_cliff_rework for latest art changes
1 Year Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
1 Year Ago
Rebuilt native libraries using older Linux version for backwards compatibility
1 Year Ago
1 Year Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
1 Year Ago
Cherry picking 102178, 102182 and 102183 from world_update
1 Year Ago
Merge from radtown_redux
1 Year Ago
Merge from OceanWreckBuoy
1 Year Ago
Merge from legacy_wood_log_pile
1 Year Ago
Merge from Underwater_divesites
1 Year Ago
Merge from temperate_cliff_rework
1 Year Ago
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1 Year Ago
Merge from arm64_native_libraries
1 Year Ago
ARM64 native libraries
1 Year Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
1 Year Ago
Fixed RustCamera environment determination not taking water carving volumes into account
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Post merge cleanup
1 Year Ago
Merge from main