userandrecancel

10,551 Commits over 4,324 Days - 0.10cph!

1 Year Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
1 Year Ago
Updating EAC setup / launcher
1 Year Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
1 Year Ago
Improved PlaceCliffsUniform randomization
1 Year Ago
Fixed river / ocean transition terrain issues
1 Year Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
1 Year Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
1 Year Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
1 Year Ago
Merge from river-ocean-transition
1 Year Ago
Merge from map_slope_shading
1 Year Ago
PlaceCliffsUniform improvements
1 Year Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
1 Year Ago
Various fixes
1 Year Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
1 Year Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
1 Year Ago
Added Z rotation to PlaceCliffsUniform
1 Year Ago
PlaceCliffsUniform initial version
1 Year Ago
Merge from main
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
Skin bundle update
1 Year Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
1 Year Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
1 Year Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
1 Year Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
1 Year Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
1 Year Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
1 Year Ago
Added ProceduralMapCliff test map
1 Year Ago
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1 Year Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
1 Year Ago
Rowboat.Population avoids "Decor" topology
1 Year Ago
Added RadialBlur to AlwaysIncludedShaders
1 Year Ago
Erosion proof of concept
1 Year Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
1 Year Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
1 Year Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
1 Year Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
1 Year Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
1 Year Ago
CraggyIsland TopologyMap fixes
1 Year Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
1 Year Ago
Post merge formatting fixes
1 Year Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
1 Year Ago
Main Camera post merge prefab fix
1 Year Ago
WaterLevel post merge compile fix
1 Year Ago
Merge from main (this will likely need some post-merge fixes)
1 Year Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
1 Year Ago
Forgotten file (WaterBody)
1 Year Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
1 Year Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
1 Year Ago
Subtracting 103462 (causing water rendering regressions)