userandrecancel

12,532 Commits over 3,806 Days - 0.14cph!

8 Months Ago
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8 Months Ago
Applied locker spec color fix to previously missed skin 2656590153
8 Months Ago
Applied locker spec color fix to previously missed skin 2656590153
8 Months Ago
Applied locker spec color fix to previously missed skin 2929539528
8 Months Ago
Skin bundle update
8 Months Ago
Skin update
8 Months Ago
Skin update
8 Months Ago
ManifestProcessor duplicate skin ID fix
8 Months Ago
Locker skin reimport (manifest update)
8 Months Ago
ManifestProcessor to resolve locker skin issues
8 Months Ago
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8 Months Ago
Minor tweak
8 Months Ago
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8 Months Ago
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9 Months Ago
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9 Months Ago
▌▆▇▆▆▌▊▄▋ ▅▋▇▋▅ ▄▇. █▌▌▋▅▅▆▅ ▄▉▉
9 Months Ago
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10 Months Ago
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10 Months Ago
10 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
10 Months Ago
More materials
10 Months Ago
Barren map removed
10 Months Ago
Save++
10 Months Ago
Fixed fishing villages spawning inside harbors
10 Months Ago
Applied A, B and C variants to frontier wall
10 Months Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
10 Months Ago
Merge from main
10 Months Ago
More materials
10 Months Ago
Prefab reserialize for Unity 2021
10 Months Ago
Materials after prefabwarmup (definitely not enough)
11 Months Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
11 Months Ago
Merge from experimental/release (Unity 2021)
11 Months Ago
Merge from experimental (Unity 2021)
11 Months Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
11 Months Ago
Merge from main
11 Months Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
11 Months Ago
Additional rail / road checks for several cliffs
11 Months Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
11 Months Ago
Fixed edge cases of rail and road passing too close by monuments
11 Months Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
11 Months Ago
Added planarslice convar to specify how many planar reflections to update per frame
11 Months Ago
Display longer segments of rail network links on the map
11 Months Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
11 Months Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
11 Months Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
11 Months Ago
Merge from main
11 Months Ago
Merge from rail_network_link