10,551 Commits over 4,324 Days - 0.10cph!
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Merge from Underwater_divesites for latest art changes
Merge from temperate_cliff_rework for latest art changes
Restoring all properties in RustStandardShaderGUI that were deleted in
102165 merge (cc vince / damian)
Rebuilt native libraries using older Linux version for backwards compatibility
Removing "RECYCLER IN SAFE ZONE" spam at server startup
Merge from OceanWreckBuoy
Merge from legacy_wood_log_pile
Merge from Underwater_divesites
Merge from temperate_cliff_rework
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Merge from arm64_native_libraries
Map shader now takes water depth from shore vectors into account
Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
Fixed RustCamera environment determination not taking water carving volumes into account
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Subtracting
101333 (introduced server issues)
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
Removing ItemDefinition label from wallpaper.entity.prefab.meta
Fixed DecorAlign issues when incoming rotation is not identity
Added ApplyDecorComponents to PlaceCliffs
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Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
Added RemoveExistingTopology option to Monument component
Roadside monument road adjustment improvements
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
Burst upgrade 1.8.13 -> 1.8.15
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Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat