userandrecancel

10,479 Commits over 4,140 Days - 0.11cph!

12 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
12 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
12 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
12 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
12 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
12 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
12 Months Ago
Additional checks for ice sheets to avoid rivers
12 Months Ago
Fixed some additional oddities where rivers meet ocean
12 Months Ago
Fixed several GenerateOceanTopology oversights
12 Months Ago
Merge from hill_cliffs_splat
12 Months Ago
Merge from world_update_2
12 Months Ago
TerrainSplatRemove
12 Months Ago
Added TerrainSplatRemove to all hill cliffs
12 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
12 Months Ago
Fixed airfield sometimes spawning too close to river
12 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
12 Months Ago
Fixed underwater specular on terrain
12 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
12 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
12 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
12 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
12 Months Ago
Merge from main
12 Months Ago
Subtracting S2P launch site (world_update_2 conflict)
12 Months Ago
Skin bundles
12 Months Ago
Mege from main
12 Months Ago
Fixed river mesh being incorrect around rail and road crossings
12 Months Ago
Fixed several water regressions from 104770
12 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
12 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
12 Months Ago
Updating EAC setup / launcher
12 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
12 Months Ago
Improved PlaceCliffsUniform randomization
12 Months Ago
Fixed river / ocean transition terrain issues
12 Months Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
12 Months Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
12 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
12 Months Ago
Merge from river-ocean-transition
12 Months Ago
Merge from map_slope_shading
12 Months Ago
PlaceCliffsUniform improvements
12 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
12 Months Ago
Various fixes
1 Year Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
1 Year Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
1 Year Ago
Added Z rotation to PlaceCliffsUniform
1 Year Ago
PlaceCliffsUniform initial version
1 Year Ago
Merge from main
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
Skin bundle update
1 Year Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)