userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

1 Year Ago
Baseline
1 Year Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
1 Year Ago
ProceduralMapTesting updates
1 Year Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
1 Year Ago
GenerateDungeonGrid stays within terrain bounds
1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Climate update (copying temperate parameters to jungle)
1 Year Ago
RustNative update (jungle biome has forest topology everywhere)
1 Year Ago
TerrainConfig update (copying temperate parameters to jungle)
1 Year Ago
RustNative update (jungle biome baseline)
1 Year Ago
ProceduralMapEmpty fixes
1 Year Ago
Added jungle ClimateParameters
1 Year Ago
Added jungle biome to terrain backend and shaders
1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Merge from tick_limit_improvements
1 Year Ago
Better maxpacketspersecond_tick lag forgiveness
1 Year Ago
Environment volume updates for the above ground / below ground transition pieces
1 Year Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
1 Year Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
1 Year Ago
Station prefab updates
1 Year Ago
1 Year Ago
Subtracting 109845 (workshop normal fix)
1 Year Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
1 Year Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
1 Year Ago
Restoring ProjectSettings.asset
1 Year Ago
editorconfig update
1 Year Ago
Merging .editorconfig from main/StandardCodeFormatting
1 Year Ago
Skin bundles
1 Year Ago
Fixed paddling pool water being invisible inside canyons
1 Year Ago
Shader fixes
1 Year Ago
Meta files
1 Year Ago
Script auto updates / compile fixes
1 Year Ago
manifest.json and packages-lock.json
1 Year Ago
TMP_ script changes
1 Year Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
1 Year Ago
CurrentVersion.cs
1 Year Ago
ProjectVersion.txt
1 Year Ago
Fixed above ground pool water being invisible inside canyons
1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
All paths (road / rail / powerline) avoid mountain topology
1 Year Ago
Added radius check to SpawnHandler.CharDistribution
1 Year Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
1 Year Ago
Removed lake and oasis from 3500 size maps
1 Year Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
1 Year Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
1 Year Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
1 Year Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
1 Year Ago
sponcoers
1 Year Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases