userandrecancel

10,528 Commits over 4,201 Days - 0.10cph!

10 Months Ago
Environment volume updates for the above ground / below ground transition pieces
10 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
10 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
10 Months Ago
Station prefab updates
10 Months Ago
11 Months Ago
Subtracting 109845 (workshop normal fix)
11 Months Ago
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11 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
11 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Restoring ProjectSettings.asset
12 Months Ago
editorconfig update
12 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
1 Year Ago
Skin bundles
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed paddling pool water being invisible inside canyons
1 Year Ago
Shader fixes
1 Year Ago
Meta files
1 Year Ago
Script auto updates / compile fixes
1 Year Ago
manifest.json and packages-lock.json
1 Year Ago
TMP_ script changes
1 Year Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
1 Year Ago
CurrentVersion.cs
1 Year Ago
ProjectVersion.txt
1 Year Ago
Fixed above ground pool water being invisible inside canyons
1 Year Ago
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1 Year Ago
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1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
All paths (road / rail / powerline) avoid mountain topology
1 Year Ago
Added radius check to SpawnHandler.CharDistribution
1 Year Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
1 Year Ago
Removed lake and oasis from 3500 size maps
1 Year Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
1 Year Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
1 Year Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
1 Year Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
1 Year Ago
sponcoers
1 Year Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Added larger radius terrain filter to avoid rivers to ice sheets
1 Year Ago
cave_large_medium terrain check fixes
1 Year Ago
Added second ocean topology pass after all cliffs have been spawned
1 Year Ago
Changed river splat from stones to gravel
1 Year Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
1 Year Ago
Subtracting 105196 (shore margin increase) due to several regressions