userandrecancel

10,551 Commits over 4,324 Days - 0.10cph!

1 Year Ago
Merge from primitive_gm
1 Year Ago
ScriptableWorldConfig are now inside a Resources folder and loaded with Resources.LoadAll The problem in the original implementation is that it would have needed explicit bundle assignment, as nothing was referencing those assets in order to pull them into a bundle, this feels more robust and mirrors what we do in other places (like GameModeManifest)
1 Year Ago
Removed generate_oil_rigs convars since it was added to the wrong script (PlaceMonuments vs. PlaceMonumentsOffshore)
1 Year Ago
aux04 Steam upload files
1 Year Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
1 Year Ago
Baseline
1 Year Ago
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JunkPile.SpawnInitial happens across multiple frames instead of all at once
1 Year Ago
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1 Year Ago
ProceduralMapTesting updates
1 Year Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
1 Year Ago
GenerateDungeonGrid stays within terrain bounds
1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Climate update (copying temperate parameters to jungle)
1 Year Ago
RustNative update (jungle biome has forest topology everywhere)
1 Year Ago
TerrainConfig update (copying temperate parameters to jungle)
1 Year Ago
RustNative update (jungle biome baseline)
1 Year Ago
ProceduralMapEmpty fixes
1 Year Ago
Added jungle ClimateParameters
1 Year Ago
Added jungle biome to terrain backend and shaders
1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Merge from tick_limit_improvements
1 Year Ago
Better maxpacketspersecond_tick lag forgiveness
1 Year Ago
Environment volume updates for the above ground / below ground transition pieces
1 Year Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
1 Year Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
1 Year Ago
Station prefab updates
1 Year Ago
1 Year Ago
Subtracting 109845 (workshop normal fix)
1 Year Ago
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1 Year Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
1 Year Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
1 Year Ago
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1 Year Ago
Restoring ProjectSettings.asset
1 Year Ago
editorconfig update
1 Year Ago
Merging .editorconfig from main/StandardCodeFormatting
1 Year Ago
Skin bundles
1 Year Ago
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1 Year Ago
Fixed paddling pool water being invisible inside canyons
1 Year Ago
Shader fixes
1 Year Ago
Meta files
1 Year Ago
Script auto updates / compile fixes
1 Year Ago
manifest.json and packages-lock.json
1 Year Ago
TMP_ script changes
1 Year Ago
Add ProjectSettings/MultiplayerManager.asset to SCM