userandrecancel

12,526 Commits over 4,018 Days - 0.13cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Skin update
6 Years Ago
Merge from main
6 Years Ago
Skin update
6 Years Ago
Merge from main
6 Years Ago
Horses use flesh collider material (for blood effects)
6 Years Ago
Jenkinsfile
6 Years Ago
Better lerp client / server time offset (maybe)
6 Years Ago
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6 Years Ago
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6 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
6 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
6 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
6 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
6 Years Ago
Far away tree renderer also works with tree skins (vs. LODGroup) Fixed NRE (editor only?) in far away tree manager
6 Years Ago
Removed rogue component from farawaytreesystem
6 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
6 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
6 Years Ago
▉▍▋█▊▆▍ ▇▉▌█▆█▌▅ ▅▍▄ ▌▅▊▉_▄▊▌▍▍▍▌▇ ▍▅█▇ ▋▉▇▄▌█/▇▌▉▌▅█▆▊█/▅▇▋ ▄▉ ▉▄▌▅▉ ▋▇▍█▆▌▇ ▋▄▅▊ ▌▌▅█ ▋▌▍ ▅▉▇▊▇ (█▊▍ ▆▄▍▋ ▊▊▆ █▅▄█▇ ▇▄▌▊ ▆█▌▇ ▉▊▊▌▋▄▋▉ ▅▄ ▄█▌ ▆▉▆▌▆█ ▄▉█▍?)
6 Years Ago
6 Years Ago
6 Years Ago
Rebased global trees to branch
6 Years Ago
ProjectVersion.txt
6 Years Ago
Fixed RUST-303 (hopefully?)
6 Years Ago
Fixed player step detection glitchiness on stairs
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
▉▅▅▅▄▋ ▅▄▄▇ ▌▆▄▉▍▌▇▆▊ ▌▍▄▍▊▆ █▍▌▌▅▌▉ ▇▉▍▆ ▌▊▄▋ ! ▄▅▊▄▅▊██ █▉█▉ ▅▉▇▉▆▉▍▊▋ ▆▅ ▌▉▇▍▉▊▋ ▍▋▅▍ ▋▋ ▇▍█ ▊▍▉ (█▆▊▆█ ▋▅ ▇▍▆▋, ▇▄▌ ▄▋█'▌ ▋▌▌▊ ▉▋ ▇▅ ▋▊▅▇▅▆▊ ▆▌▍ ▅▆▍ ▅█▆▋▋ ▄▋▍▍▋ ▊█▉ ▌▄▊▋ ▊▍▌▆▄█▆▊▅█ ▋▋▍▄▉ ▆▍▊█▊▍▌▋▉ ▆▋▍▉▌▉) █▉▉▅▆▆▇ ▋▄▍▄ ▅▉▊▄▅▄▊ ▄▅ ▊▆▊ ▄▌▌▅▇▍ ▆▉ ▊▋▊ ▍▅▆▌▋ ▇▍▆ ▉█▊▋▆▅█ ▅▋▆█ ▋▌▅▍▉▆ █▄▄ ▋▋ █ ▇▇▍▊▍▍ ▆▌ ▋▆█▊▅█▄▉ ▄▌ ▌▉▆▆.▄▋▋▅▊ (▉▇▆▌█ ▋▄ ▆█▆▉, ▉▅▉ ▇▋█'█ ▉▋▅▆▌ ▄▆ ▌▆▅▅▇▅ ▌▋▆▊ ▉█▇ ▍▌ ▄▅▊ ▆▉▆▊▍ ▌█▉▇▆█▉)
6 Years Ago
Merge from skin_unloading_2
6 Years Ago
Merge from main
6 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
6 Years Ago
Unloading skins no longer causes any GC
6 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
6 Years Ago
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
6 Years Ago
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6 Years Ago
▌▅▍▆ ▍▌▊ [▊▄▊▋▅▊][▌▆▍▋▊▅▌▇▅] ▆▊ ▅▅▆▇█▊▌▉▌ > ▍
6 Years Ago
Enabled incremental GC and added a bunch of convars
6 Years Ago
Network++ (global trees)
6 Years Ago
Cherry picking 35115 & 35122
6 Years Ago
Merged 34844, 34845, 34899 & 34937 from D11 branch (global trees)
6 Years Ago
6 Years Ago
Merged 35125 & 35126 to main
6 Years Ago
Use "full rect" mesh type on all sprites (except billboards)
6 Years Ago
Editor script to force "full rect" mesh type on all sprites (except billboards)