userandrecancel

10,659 Commits over 4,566 Days - 0.10cph!

8 Years Ago
Increased effect pool size
8 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
8 Years Ago
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8 Years Ago
Disabled graphics jobs on Linux (crash fix)
8 Years Ago
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8 Years Ago
Subtracting 33326 for now
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Player model bone remapping optimizations
8 Years Ago
Muzzle flash performance test convar
8 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
8 Years Ago
Enabled pooling on player corpse entity and ragdoll object
8 Years Ago
Profiling
8 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
8 Years Ago
Fixed entity registry issues when entity is destroyed
8 Years Ago
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8 Years Ago
Added poolable component to party hat
8 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
8 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
8 Years Ago
Jenkinsfile
8 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
8 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
8 Years Ago
Subtracting 33361 (test)
8 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
8 Years Ago
Unload certain large static prefabs after loading the map
8 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
8 Years Ago
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8 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
8 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
8 Years Ago
Prefab ID fixes
8 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
8 Years Ago
Added TerrainDistanceMap
8 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
8 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
8 Years Ago
Better 33224
8 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
8 Years Ago
EAC SDK update, third attempt
8 Years Ago
TOD_Rays and TOD_Scattering are client only components
8 Years Ago
Subtracting 33207, 33208, 33210
8 Years Ago
Test for Alistair
8 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
8 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
8 Years Ago
Fixed a problem with corpses spawning partially inside stuff
8 Years Ago
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8 Years Ago
Save / load water junkpiles
8 Years Ago
Fixed Linux release build getting written to debug folder (classic andre)
8 Years Ago
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
8 Years Ago
Cherry picking 32958
8 Years Ago
Bundles