userandrecancel

10,695 Commits over 4,597 Days - 0.10cph!

8 Years Ago
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
8 Years Ago
Holosight reticle is no longer tagged as "ItemIcon"
8 Years Ago
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
8 Years Ago
Cherry picking 34351 and 34352
8 Years Ago
Removed "EnableHeadlessMode (Build headless Linux standalone)" option from build settings as it was fucking up the windows server console
8 Years Ago
Forgotten file
8 Years Ago
Restored BaseNetworkable label assignment (manifest issues on new entities)
8 Years Ago
ConsoleInput resets console colors after updating even if input text is empty
8 Years Ago
ConsoleInput resets console colors after updating
8 Years Ago
Compile fix
8 Years Ago
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
8 Years Ago
Jenkinsfile
8 Years Ago
Steamworks upload files
8 Years Ago
Steamworks upload files
8 Years Ago
Steamworks upload files
8 Years Ago
print_loaded_skins typo
8 Years Ago
Merge from skin_unloading
8 Years Ago
Merge from main
8 Years Ago
Various FBX meta file auto upgrades to 2019.1
8 Years Ago
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
8 Years Ago
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
8 Years Ago
Upgraded DepthOfField to 2019.1
8 Years Ago
8 Years Ago
Fixed some issues with skin unloading Added itemskinunload convar (currently disabled by default)
8 Years Ago
Only run skin reset / apply on entities that have a model (i.e. not held entities)
8 Years Ago
Updated M39 material to specular workflow (for skins)
8 Years Ago
Skin unloading baseline
8 Years Ago
Fixed riot hat skinnable entity reference
8 Years Ago
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8 Years Ago
Skin bundle update
8 Years Ago
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
8 Years Ago
Workshop UI supports metallic workflow
8 Years Ago
Server fall failsafe to ensure it never moves upwards
8 Years Ago
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
8 Years Ago
Decreased effect pool size again
8 Years Ago
Increased projectile pool size
8 Years Ago
Increased effect pool size
8 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
8 Years Ago
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8 Years Ago
Disabled graphics jobs on Linux (crash fix)
8 Years Ago
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8 Years Ago
Subtracting 33326 for now
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Player model bone remapping optimizations
8 Years Ago
Muzzle flash performance test convar
8 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
8 Years Ago
Enabled pooling on player corpse entity and ragdoll object
8 Years Ago
Profiling