userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
Removed second grabpass from background blur shader
5 Years Ago
Fixed main menu UI glitch when switching tabs for the first time
5 Years Ago
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5 Years Ago
Fixed main menu inventory refresh performance regression
5 Years Ago
Merge from main
5 Years Ago
Subtracting 34115 (FBX meta file auto updates) for easier merge from main
5 Years Ago
Merge from Easter Event
5 Years Ago
Merge from Easter Event
5 Years Ago
Build NRE fix
5 Years Ago
Cherry picking 34520
5 Years Ago
Restored prefab label assignments (manifest issues on new prefabs)
5 Years Ago
Compile fixes
5 Years Ago
Merge from main 34039 (release base)
5 Years Ago
Subtracting 33974 (duplicate from main, merge conflict)
5 Years Ago
Better server browser performance fix
5 Years Ago
Rolled back server browser changes as it needs a different workaround
5 Years Ago
Switched to legacy broadphase algorithm (test)
5 Years Ago
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
5 Years Ago
Some null checks
5 Years Ago
ServerBrowser.Item is pooled Fixed ServerBrowser.Item not parenting to server list
5 Years Ago
Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
5 Years Ago
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
5 Years Ago
Holosight reticle is no longer tagged as "ItemIcon"
5 Years Ago
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
5 Years Ago
Cherry picking 34351 and 34352
5 Years Ago
Removed "EnableHeadlessMode (Build headless Linux standalone)" option from build settings as it was fucking up the windows server console
5 Years Ago
Forgotten file
5 Years Ago
Restored BaseNetworkable label assignment (manifest issues on new entities)
5 Years Ago
ConsoleInput resets console colors after updating even if input text is empty
5 Years Ago
ConsoleInput resets console colors after updating
5 Years Ago
Compile fix
5 Years Ago
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
5 Years Ago
Cherry picking 34066, 34067, 34068, 34094, 34104, 34107, 34108, 34116 (skin fixes)
5 Years Ago
Jenkinsfile
5 Years Ago
Steamworks upload files
5 Years Ago
Steamworks upload files
5 Years Ago
Steamworks upload files
5 Years Ago
print_loaded_skins typo
5 Years Ago
Merge from skin_unloading
5 Years Ago
Merge from main
5 Years Ago
Various FBX meta file auto upgrades to 2019.1
5 Years Ago
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
5 Years Ago
Upgraded DepthOfField to 2019.1
5 Years Ago
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
5 Years Ago
5 Years Ago
Fixed some issues with skin unloading Added itemskinunload convar (currently disabled by default)
5 Years Ago
Only run skin reset / apply on entities that have a model (i.e. not held entities)
5 Years Ago
Updated M39 material to specular workflow (for skins)
5 Years Ago
Skin unloading baseline
5 Years Ago
Fixed riot hat skinnable entity reference