userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

5 Years Ago
Merge from main
5 Years Ago
Merge from position_lerp_3
5 Years Ago
CodeGen
5 Years Ago
Merge from main
5 Years Ago
CodeGen
5 Years Ago
Added lerp.timeoffsetinterval
5 Years Ago
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
5 Years Ago
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times) Fixed Scene2Prefab hierarchy flattening not doing anything
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Skin update
5 Years Ago
Merge from main
5 Years Ago
Skin update
5 Years Ago
Merge from main
5 Years Ago
Horses use flesh collider material (for blood effects)
5 Years Ago
Jenkinsfile
5 Years Ago
Better lerp client / server time offset (maybe)
5 Years Ago
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5 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
5 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
5 Years Ago
Far away tree renderer also works with tree skins (vs. LODGroup) Fixed NRE (editor only?) in far away tree manager
5 Years Ago
Removed rogue component from farawaytreesystem
5 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
5 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
5 Years Ago
▉▍▋█▊▆▍ ▇▉▌█▆█▌▅ ▅▍▄ ▌▅▊▉_▄▊▌▍▍▍▌▇ ▍▅█▇ ▋▉▇▄▌█/▇▌▉▌▅█▆▊█/▅▇▋ ▄▉ ▉▄▌▅▉ ▋▇▍█▆▌▇ ▋▄▅▊ ▌▌▅█ ▋▌▍ ▅▉▇▊▇ (█▊▍ ▆▄▍▋ ▊▊▆ █▅▄█▇ ▇▄▌▊ ▆█▌▇ ▉▊▊▌▋▄▋▉ ▅▄ ▄█▌ ▆▉▆▌▆█ ▄▉█▍?)
5 Years Ago
5 Years Ago
5 Years Ago
Rebased global trees to branch
5 Years Ago
ProjectVersion.txt
5 Years Ago
Fixed RUST-303 (hopefully?)
5 Years Ago
Fixed player step detection glitchiness on stairs
5 Years Ago
Jenkinsfile
5 Years Ago
Jenkinsfile
5 Years Ago
▉▅▅▅▄▋ ▅▄▄▇ ▌▆▄▉▍▌▇▆▊ ▌▍▄▍▊▆ █▍▌▌▅▌▉ ▇▉▍▆ ▌▊▄▋ ! ▄▅▊▄▅▊██ █▉█▉ ▅▉▇▉▆▉▍▊▋ ▆▅ ▌▉▇▍▉▊▋ ▍▋▅▍ ▋▋ ▇▍█ ▊▍▉ (█▆▊▆█ ▋▅ ▇▍▆▋, ▇▄▌ ▄▋█'▌ ▋▌▌▊ ▉▋ ▇▅ ▋▊▅▇▅▆▊ ▆▌▍ ▅▆▍ ▅█▆▋▋ ▄▋▍▍▋ ▊█▉ ▌▄▊▋ ▊▍▌▆▄█▆▊▅█ ▋▋▍▄▉ ▆▍▊█▊▍▌▋▉ ▆▋▍▉▌▉) █▉▉▅▆▆▇ ▋▄▍▄ ▅▉▊▄▅▄▊ ▄▅ ▊▆▊ ▄▌▌▅▇▍ ▆▉ ▊▋▊ ▍▅▆▌▋ ▇▍▆ ▉█▊▋▆▅█ ▅▋▆█ ▋▌▅▍▉▆ █▄▄ ▋▋ █ ▇▇▍▊▍▍ ▆▌ ▋▆█▊▅█▄▉ ▄▌ ▌▉▆▆.▄▋▋▅▊ (▉▇▆▌█ ▋▄ ▆█▆▉, ▉▅▉ ▇▋█'█ ▉▋▅▆▌ ▄▆ ▌▆▅▅▇▅ ▌▋▆▊ ▉█▇ ▍▌ ▄▅▊ ▆▉▆▊▍ ▌█▉▇▆█▉)
5 Years Ago
Merge from skin_unloading_2
5 Years Ago
Merge from main
5 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
5 Years Ago
Unloading skins no longer causes any GC
5 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
5 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins