userandrecancel

10,480 Commits over 4,171 Days - 0.10cph!

7 Years Ago
Reapplying 28525
7 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
7 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
7 Years Ago
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7 Years Ago
Always reset player parent when respawning
7 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed slightly lower initial frame distance on arrows fired with the bow
7 Years Ago
Server ifdef
7 Years Ago
Fixed cargo ship overriding player's network group when loaded from save
7 Years Ago
Fixed cargo ship sub entity saving flag disable
7 Years Ago
Cargo ship saves
7 Years Ago
Skin bundle update
7 Years Ago
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
7 Years Ago
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
7 Years Ago
Fixed APC projectile speed regression
7 Years Ago
Gibs inherit parent from their entity
7 Years Ago
Enabled crunch compression on more nature assets
7 Years Ago
Potential fix for player model velocity sometimes being non-zero after stopping
7 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
7 Years Ago
Fixed crunch compression not doing anything on ores
7 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
7 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
7 Years Ago
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7 Years Ago
Enabled crunch compression on tree textures (except billboards)
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
Compile fix
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
Projectiles don't inherit parent velocity if hitscan
7 Years Ago
Improved client entity velocity estimate
7 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
Cherry picking 28953
7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
11 Years Ago
Added the old terrain textures
11 Years Ago
Moved game and test scenes to descriptive folders
11 Years Ago
Added vertexlit particle and tree billboard shaders
11 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits