12,539 Commits over 3,806 Days - 0.14cph!
Added DDraw shader to AlwaysIncludedShaders
Order network group subscription order by distance to player
LOD, renderer, collider and foliage grids extent beyond terrain size to support offshore stuff
Added monument offshore placement logic (used by oil rigs)
Fixed various UI panels using GameObject instead of GameObjectRef
CodeLock.keyEnterDialog is GameObjectRef
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
Materials and shaders are in content.bundle
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
This should not have gone in yet
Fixed a test terrain asset ending up getting bundled
Fixed SoundDefinition.OnValidate NREs on library rebuild
Moved audio clips to assets.bundle, better check for terrain data
Moving a couple of prefabs for correct bundling
Moving a couple of prefabs for correct bundling
ItemDefinition bundle assignment
Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
Mac uses Metal
Linux uses Vulkan
Revert "Test"
This reverts commit 10eee6e3bd06f29cf625c9efd6cf48547c3ecd0a.
Revert "Plastic.RevertChanges uses pipe on Unix, restored original version on Windows"
This reverts commit 8ea849d6a734091931a5f20bb50430a272b5d45a.
Test
Plastic.RevertChanges uses pipe on Unix, restored original version on Windows
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be
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Added CCD helper collider to rowboat