userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

6 Years Ago
Cherry picking 32115
6 Years Ago
Cherry picking 32145
6 Years Ago
Build tweaks
6 Years Ago
Build fixes
6 Years Ago
Build fixes
6 Years Ago
Boats use continuous collision detection Minicopter no longer has rigidbody on the client
6 Years Ago
Build stuff
6 Years Ago
Facepunch.UnityBatch and Facepunch.Upload
6 Years Ago
Mac support
6 Years Ago
Mac support for Unity.Batch and Unity.BatchTo
6 Years Ago
Compile fix
6 Years Ago
Mac support
6 Years Ago
Unix support for Unity.Batch and Unity.BatchTo
6 Years Ago
IsUnix() vs isUnix()
6 Years Ago
Unix support for Util.GetScmInfo
6 Years Ago
Fixed another error in Plastic.RevertChanges with empty output
6 Years Ago
Fixed error in Plastic.RevertChanges with empty output
6 Years Ago
Unix support for Plastic.RevertChanges
6 Years Ago
Fixed RFManager not cleaning up null in listener list if it's at index 0 Fixed RFManager not cleaning up null in broadcaster list Added warning when null is found in RFManager
6 Years Ago
Cherry picking 32087, 32090, 32092
6 Years Ago
Build methods for Mac / Metal
6 Years Ago
Subtracting 32078 (test)
6 Years Ago
Fixed item files and skin bundles getting copied to the wrong folder
6 Years Ago
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle) Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
6 Years Ago
Merge from build_tweaks
6 Years Ago
Removed EnableStdOutput from client build since I'm not sure it fulfills a purpose
6 Years Ago
/ vs \ sv vs cl
6 Years Ago
Removed some build menu items from Facepunch.Unity
6 Years Ago
Jenkinsfile
6 Years Ago
6 Years Ago
Subtracting 32036 (no improvement)
6 Years Ago
Retired PrefabPrepare / DoPrepare
6 Years Ago
GameManifest timing
6 Years Ago
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
6 Years Ago
Don't refresh SDK prefab list on every build
6 Years Ago
Disabled collider batching by default Network++
6 Years Ago
Manifest
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
Merge from asset_bundles_4
6 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
6 Years Ago
BuildPrefabs / BuildModding ifdefs Server bundles assets it does not need into content.private.bundle (ignored by upload)
6 Years Ago
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6 Years Ago
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
6 Years Ago
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
6 Years Ago
Minicopter kills its passengers when destroyed
6 Years Ago
Spawn corpses at entity center point instead of their pivot point
6 Years Ago
DoPrepare NRE
6 Years Ago
Subtracting 31878
6 Years Ago
Some vehicles can parent to cargo ship