userandrecancel

12,526 Commits over 4,018 Days - 0.13cph!

6 Years Ago
Removed some build menu items from Facepunch.Unity
6 Years Ago
Jenkinsfile
6 Years Ago
6 Years Ago
Subtracting 32036 (no improvement)
6 Years Ago
Retired PrefabPrepare / DoPrepare
6 Years Ago
GameManifest timing
6 Years Ago
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
6 Years Ago
Don't refresh SDK prefab list on every build
6 Years Ago
Disabled collider batching by default Network++
6 Years Ago
Manifest
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
Merge from asset_bundles_4
6 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
6 Years Ago
BuildPrefabs / BuildModding ifdefs Server bundles assets it does not need into content.private.bundle (ignored by upload)
6 Years Ago
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6 Years Ago
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
6 Years Ago
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
6 Years Ago
Minicopter kills its passengers when destroyed
6 Years Ago
Spawn corpses at entity center point instead of their pivot point
6 Years Ago
DoPrepare NRE
6 Years Ago
Subtracting 31878
6 Years Ago
Some vehicles can parent to cargo ship
6 Years Ago
ignore.conf
6 Years Ago
Minicopter uses continuous collision detection, similar to CH47
6 Years Ago
Workaround for cargo ship parenting when dismounting from minicopter
6 Years Ago
Disabled BaseHelicopterVehicle.cs debug spam
6 Years Ago
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
6 Years Ago
MiniCopterSounds compile fix
6 Years Ago
ignore.conf (faster "finding changes" operation)
6 Years Ago
Skin bundle update
6 Years Ago
ignore.conf
6 Years Ago
Skin update
6 Years Ago
Unity update
6 Years Ago
Cargo ship destroys building blocks it encounters Removed player check from cargo ship that no longer did anything
6 Years Ago
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
6 Years Ago
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
6 Years Ago
Shot in the dark to fix window and sleeping bag pickup
6 Years Ago
Schedule immediate garbage collection if buffer is at 50% and GC is enabled Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
6 Years Ago
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
6 Years Ago
Removed build debugging again
6 Years Ago
Updated palm clutter prefabs
6 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
6 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
6 Years Ago
namespace
6 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
6 Years Ago
Build debugging
6 Years Ago
Merge from save174
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main