127,588 Commits over 4,109 Days - 1.29cph!
More work in progress on AI.
[D11] Fix for build Property comment build error
[D11] Fixes for translate errors when using SERVER define
[D11] Merge CL.28377 to disable read/write on some textures.
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
[D11][Jenkins] Isolate XboxOne
[D11][Jenkins] Fix for compile on XboxOne
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11] Utility script to do asset modifications and various stat gathering
[D11][Jenkins] Enable other platforms
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
[D11] Fixes and improvements to the Inventory screen and new HUD screen
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default.
Processed Merge in ItemIcon.cs.
merge from entity_parenting
[D11] Meta files for PS4 Textures
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
Potato plant meshes/growth stages/ textures and prefabs
[D11] Inventory icons reset and fix for UIInventory define
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
merge from entity_parenting
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
Don't kill player with parent, unparent and drop into the world instead
viewmodel bob calculation works with parenting
player model animations work with parenting
fixed player models being offset wrongly on parented entities
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
[D11] Fix for define issues
Fixed anti hack issues when parented
Position in player ticks is now local space
Added parent ID to player ticks, ignore positions from outdated parents
Updated output path in protobuf generate scripts
[D11] Copy to network share
Player rotation correctly follows parent on both client and server
Fixed ForcePositionTo issues (needs to be in world space)
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
Fixed C/S compile issues.
[D11][Jenkins] - copydir destination builds
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
Merge from entity_parenting