reporust_rebootcancel

138,388 Commits over 4,352 Days - 1.32cph!

Just Now
Added back error overlay toggle in the tools tab, it flips the convar
Just Now
Fixed NRE when clicking on vehicle buttons in the main menu
5 Minutes Ago
Bugfix(tests): TestNew_LaggyTeleport - fix sleepers incorrect position after recent refactor Tests: ran unit tests, they pass
11 Minutes Ago
Bugfix(tests): fix incorrectly converted TestNew_MoveOther spawn pos Tests: ran unit tests, now only 1 failure
16 Minutes Ago
Mergee from chainsaw_hotspot_gathering
16 Minutes Ago
Bugfix(tests): increase DummyServer's network grid from 512 to 1024 Some tests ended up spawning outside of the network grid, leading to test failures. Tests: ran unit tests, from 30 failures down to 9 (2 tests)
16 Minutes Ago
Fix NRE when attacking resources with explosives
17 Minutes Ago
Update(tests): bring back spawning on boundaries of network ranges Current logic considers those cells to be in range, so rely on that fact. Doesn't fix tests, but validates edge cases Tests: ran unit tests, same tests failt
18 Minutes Ago
Remove all duplicated methods used for convenience that were forwarding to the main navmesh, agent now explicitely selects the navmesh they want to query
24 Minutes Ago
Silly horse mask repose/partial prefab setup
27 Minutes Ago
Merge from main
37 Minutes Ago
Clean(tests): consolidate network-range-distance calculating logic Got tired of fixing it up manually in every test Tests: ran unit tests, some still fail (likely due to out of network grid bounds cases)
38 Minutes Ago
Reorder samplePosition arguments to be consistent with unity
43 Minutes Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
50 Minutes Ago
FIx compile error, further api unification
53 Minutes Ago
apartment wood stove update
1 Hour Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
1 Hour Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
1 Hour Ago
fixed 3p salvaged axe offset
1 Hour Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
1 Hour Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
1 Hour Ago
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1 Hour Ago
Assigned correct climb anims and polish pass
1 Hour Ago
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1 Hour Ago
Merge from esp_voip_indicator
1 Hour Ago
Updating bunny suit with new skeleton
1 Hour Ago
Merge from main
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Fixed rich text in search bars again
1 Hour Ago
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
1 Hour Ago
sofa updates
1 Hour Ago
fix BC serialization issue
1 Hour Ago
Fixed tabs allowed in demo not showing in demo
1 Hour Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
1 Hour Ago
Reordered the tabs to match the old f1 menu
1 Hour Ago
apartment spotlight col
1 Hour Ago
merged /main/rust_relay_server -> /main
2 Hours Ago
CodeGenned
2 Hours Ago
apartment spotlight
2 Hours Ago
Paintball Overalls repose/prefab update
2 Hours Ago
Made the dev tools UI less terrible at low resolution
3 Hours Ago
Beanbag sitting pose update
3 Hours Ago
Merge from main
3 Hours Ago
merged main -> rust_relay_server
3 Hours Ago
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
3 Hours Ago
Debug.Log changes
3 Hours Ago
brought back tuple param for UploadStringPoolToRelayAsync lol
3 Hours Ago
Upload JSON instead of pair array in UploadStringPoolToRelayAsync