reporust_rebootcancel

141,247 Commits over 4,383 Days - 1.34cph!

41 Minutes Ago
merge from Quickfire_FloatingCityVendor
53 Minutes Ago
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1 Hour Ago
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4 Hours Ago
Added another female/light player seed
4 Hours Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
4 Hours Ago
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5 Hours Ago
project_generation_proto_files -> main
5 Hours Ago
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5 Hours Ago
merge from mainmenu_bits
5 Hours Ago
image changes
5 Hours Ago
Store cart blur
5 Hours Ago
include proto files in project generation extensions so you can search for proto files in rider
5 Hours Ago
Fixed steam DLC page using the wrong media for backgrounds
5 Hours Ago
Tweaked friend list background blur
5 Hours Ago
Restored DLC store tiles description texts
5 Hours Ago
Fixed steam inventory tab scrollbar
5 Hours Ago
Item type on steam inventory button now using the same font/styling as item type on store tiles
5 Hours Ago
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
5 Hours Ago
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6 Hours Ago
Fixed some spraycan regressions when reskinning redirect items
6 Hours Ago
Removed LOD components from skull trophies text
6 Hours Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
6 Hours Ago
Cleaned up quit modal Updated generic popup blur to use the new one
Today
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Today
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Today
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Today
merge from storepage_crypt
Today
Crypt store page media
Add tick marks across binoculars
Today
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Today
merge from main
Today
merge from automated_testing
Today
Added +autotest command line arguments for server batchmode test runs
Today
scoring fixes, first pass on basic ui for seeing scores
Today
merge from cpu_batching_submesh -> main
Today
Fix compile error after merge
Today
merge from main -> cpu_batching_submesh
Today
Codegen
Today
merge from terrain_lower_fixes
Today
Link up launch site height texture again S2P launch site, military tunnels
Today
Mortar UI
Today
industrial garage door - model update - placeholder textures - material update all still wip
Today
merge from s2p_terrain_fix
Today
merge from main Keep source on launch site scene
Today
Add a comment
Today
merge from automated_testing
Today
merge from physicsmaterial_stringpool_fix
Today
Fix impact effect / stringpool warning spam issues
Today
merge from main -> cpu_batching_submesh
Today
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering