reporust_rebootcancel

140,258 Commits over 4,383 Days - 1.33cph!

4 Minutes Ago
Merge: from main
15 Minutes Ago
Bugfix(editor): cleanup connected players before we shutdown server when stopping playing in editor Tests: started and stopped play mode
19 Minutes Ago
Bugfix: if shorevector caching is disabled, then make sure we generate it Prev version skipped if it found the cache files on disk even though it didn't load them Tests: booted into craggy
20 Minutes Ago
Bugfix: properly dispose of BasePlayer.PlayerCache - also invoke DisposeInternalState on assembly reload Tests: started and stopped playing on Craggy
20 Minutes Ago
merge from sceneloader_improvements
21 Minutes Ago
Order fix so its more like before
36 Minutes Ago
Clean: rename BasePlayer.StableIndex -> BasePlayer.ActivePlayerInd Eventually we'll have SleeperInd and etc, so doing this change early Tests: compile all modes pases
38 Minutes Ago
Setup Large Apartment Kitchen Cabinets and Cupbaord Prefabs Setup Large Apartment Kitchen Cabinet Detail Layer Paint Material
38 Minutes Ago
merge from main
43 Minutes Ago
Clean: delete PlayerCache and it's unit tests Tests: compiles
47 Minutes Ago
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49 Minutes Ago
Scaled up the progress image on weapon attachment item icons
49 Minutes Ago
Bugfix(editor): rengerate client-side shorevector cache if it's size changed Tests: connected to a server running craggy
51 Minutes Ago
updated merge from lumberjack pickaxe fix branch
54 Minutes Ago
merging from lumberjack pickaxe fix branch
1 Hour Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
1 Hour Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
1 Hour Ago
Updating wooden armour pants skinning
1 Hour Ago
Merge: from main
1 Hour Ago
Update: StableObjectArray rewrite - version 2 - Replaces PlayerCache on the server in all the relevant paths Still need to do clientside projectiles stable cache before ripping it out Tests: booted into Craggy, ran around. Need to test 2p, but being stopped by some shore vector out of bounds access, hoping sync fixes it
1 Hour Ago
At first add no limit on max build queue
1 Hour Ago
Bugfix: StableObjectArray.StableIndexLookup was returning unbounded array Tests: booted into craggy and ran around
2 Hours Ago
Compile fix UIPrisonerHoodOverlay
2 Hours Ago
Merge from main
2 Hours Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
2 Hours Ago
Jump suit skinning update
3 Hours Ago
merge from storeoverride_loading_fix
3 Hours Ago
Fixed store content loading when using overrides
3 Hours Ago
npc tutorial animations updated
3 Hours Ago
Fix potential culprit for double free of tileData
3 Hours Ago
Halterneck skinniing update
3 Hours Ago
Limit max number of tiles being built in the background
3 Hours Ago
Added Salvaged Sword invetory sounds and bone club drop sound tweaks
3 Hours Ago
Hide skirt skinning
3 Hours Ago
moved ScopedOcean from TestFixture->RustTestFixture
4 Hours Ago
Update: useful bits from the first failed StableObjectArray conversion It ended up being too pervasive for my liking, going to try a simpler approach Tests: compiles as part of rewrite, but none otherwise
4 Hours Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
4 Hours Ago
Prisoner hood overlay fixes
4 Hours Ago
4 Hours Ago
removed old test fixture api usage
4 Hours Ago
merge from console_uparrow_fix
4 Hours Ago
Fixed console auto complete preventing you to go through the history when open
4 Hours Ago
Fix budget being treated as seconds despite being miliseconds
5 Hours Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
5 Hours Ago
merge from playerboat_tests
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
Merge from water_well_B_spawn_fix
5 Hours Ago
Fixed food cache not spawning in water well B
5 Hours Ago
Testing changes to Jenkinsfile