reporust_rebootcancel

135,341 Commits over 4,324 Days - 1.30cph!

19 Minutes Ago
apartment complex greybox - some demolition on one side of the building
49 Minutes Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
60 Minutes Ago
Tightened up horizontal and vertical embrasure colliders
4 Hours Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
4 Hours Ago
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6 Hours Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
6 Hours Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
- Wire up new golf hole - Setup animator - Reset mechanics
Today
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
Today
Added some new string and logistic network nodes Added zoom in the graph editor
Merge from 3p planner animation update
Animation fixes and code improvements
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
Today
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
Today
added golf hole bucket thing
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
Today
Craggy with hackweek junk on it
Today
Manifest stuff
Today
Codegen
Today
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
Today
Make Trailer it's own entity class that inherits from BaseSiegeMachine
Today
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
Today
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Today
updated the anim clips of the door closer
Today
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
Today
Various tundra/arctic biome edits and experiments.
Today
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
Today
Fixed print node only printing floats Different styling for exec connection lines
Today
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
Today
various pot plants and pot colour variants
Player head seed work
Today
Data IO wires can parent to doors
Today
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Today
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Today
added rock golfballs
Today
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
Today
layout and set dressing work on the apartment front yard continued
Today
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Today
Got both panels in the same spot finally but still NREs and also its the wrong spot
Merge from main
Merge from 3p wallpaper animation update
Cleanup old door closer code, open/close anims basic setup
Today
edited pivots of greybox golf clubs and exported test 3p chip swing anims
Today
merge from LNY26
Today
Removed one shot from the horse armor store images
Today
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
Today
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
Yesterday
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
Yesterday
silly horse mask world mdoel variant outline fix
Yesterday
Added simple player course blocks for mini golf