reporust_rebootcancel

141,138 Commits over 4,383 Days - 1.34cph!

12 Minutes Ago
wb3 pb setup
26 Minutes Ago
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28 Minutes Ago
Merge from shadow_convars_fix
31 Minutes Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
33 Minutes Ago
T2 bench prevent building setup
34 Minutes Ago
renamed mortar materials to match new naming conventions
49 Minutes Ago
T1 bench prevent building setup
50 Minutes Ago
Ignore the full filler, just use the individuals.
53 Minutes Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
1 Hour Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
1 Hour Ago
merge from main
1 Hour Ago
Fixing dracual cape vertex being skinned to eye lids
1 Hour Ago
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1 Hour Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
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2 Hours Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
2 Hours Ago
merge from main auto-resolve VendingMachine.cs and proto
2 Hours Ago
Merge from parent
2 Hours Ago
Mortar animation polish and clip updates
2 Hours Ago
updated crypt building skin icon
2 Hours Ago
Merge from main
2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
Adding low fences LOD0's Updated playground fences
3 Hours Ago
Merge from heightmap_bake_fix
3 Hours Ago
Merge from main
3 Hours Ago
adjusted surplus upgrde position
3 Hours Ago
Revert TerrainHeightMap from bad merge
3 Hours Ago
merge from main
3 Hours Ago
mannifest
3 Hours Ago
update from main
3 Hours Ago
Merge from main
4 Hours Ago
merge from main, will rebuild mainifest
4 Hours Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
5 Hours Ago
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6 Hours Ago
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vendingmachine_ui_refresh -> main
main -> vendingmachine_ui_refresh
Add condiiton and slot support to fake inventory
Support skins on collapsed shop view
Check skin ID before allowing a purchase
Fix a couple of bugs with cost skin id not being detected properly
Added independent skin support to cost item (was only supported for selling item before)
Today
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged