reporust_rebootcancel

137,250 Commits over 4,352 Days - 1.31cph!

3 Minutes Ago
fix compile error
24 Minutes Ago
easter floorpaper style update
33 Minutes Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
34 Minutes Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
50 Minutes Ago
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1 Hour Ago
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1 Hour Ago
- Command list - Command button setup - Flex scroll setup
1 Hour Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
1 Hour Ago
Moved undo button, added short undo history
1 Hour Ago
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2 Hours Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
2 Hours Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
2 Hours Ago
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3 Hours Ago
Rustige Egg H - Updated icon
3 Hours Ago
avoid NRE when enabling indirect instancing
3 Hours Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
3 Hours Ago
merge from hamster_water_wheel -> waterwheel_deployable
3 Hours Ago
Tweaked UGC filtering panel toggle hitboxes
3 Hours Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
3 Hours Ago
Tweaked item tab button hitboxes
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Furnace workshop effects controls
4 Hours Ago
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4 Hours Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
4 Hours Ago
Updated storage box store page description
4 Hours Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
4 Hours Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
5 Hours Ago
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5 Hours Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
5 Hours Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
5 Hours Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
6 Hours Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
6 Hours Ago
Prepare work on moving navmesh
6 Hours Ago
Fix odd history inputs + odd history loading
6 Hours Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
Today
more folder cleanup
Today
tidied up charms folde a little, added new sequential steam ids
Today
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
Today
Apartment lights - updated textures
Today
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
Today
add packet ref, tweaked array pool size
Today
merge from new_console-ui/copypaste
Today
Last fixes and tweaks
Today
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Today
updated apartment light textures
Today
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
Today
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Today
missing glass from kiosk F + set dressing
Today
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