reporust_rebootcancel

138,764 Commits over 4,352 Days - 1.33cph!

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Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
47 Minutes Ago
Added swimming sound events
48 Minutes Ago
Added locomotion footstep sound events
54 Minutes Ago
merge from main -> deep_sea_sleeping_bag
1 Hour Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
1 Hour Ago
Bunny ears and onesie show in conveyor filters
2 Hours Ago
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2 Hours Ago
Scale down waterwheel 80% to fit in 1x1
2 Hours Ago
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merge from main
2 Hours Ago
Remove mounted check
2 Hours Ago
fix scale not working on prefab deploy guides
2 Hours Ago
wip
3 Hours Ago
don't overly downsample shadow map for vfog
3 Hours Ago
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3 Hours Ago
merge from world_serialization_high_compression
3 Hours Ago
Fixed flickering being broken.
3 Hours Ago
merge from Armored_ladder_hatch
3 Hours Ago
fix name collision in maintaining backwards compat
3 Hours Ago
Fix deep sea icon not assigned to sleeping bag button prefab
3 Hours Ago
B, C, D and E consistency pass.
4 Hours Ago
Scene backup
4 Hours Ago
Hooked up fishing anims in main player animator
4 Hours Ago
More fluors.
4 Hours Ago
Bowless Crossbow - first viewmodel iteration
5 Hours Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
5 Hours Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
Merge from improved_network_groups
5 Hours Ago
Add additional logging for websocket connection
5 Hours Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
5 Hours Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
6 Hours Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
6 Hours Ago
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Audio file changes and added inventory sounds
6 Hours Ago
merge from new_console-ui
6 Hours Ago
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6 Hours Ago
Scene backup. Related light materials tweaks.
6 Hours Ago
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Merge from worldpositiongenerator_optimise_2
Rename timewarning sample name
Today
Merge: from main
Today
merge from new_console-ui
Today
Console entries can have 8192 characters max
Today
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Today
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3