reporust_rebootcancel

140,594 Commits over 4,383 Days - 1.34cph!

Just Now
Made the LODBakerTest script compatible with the new Bake functions arguments
Just Now
updted upgrade placements for engineer and workbench tier 1
5 Minutes Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
9 Minutes Ago
Merge from parent
13 Minutes Ago
deleted duplicate 3p spas anims
14 Minutes Ago
moved l96 holdtype to correct folder
14 Minutes Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
15 Minutes Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
19 Minutes Ago
merge mortar_prototype to main
20 Minutes Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
29 Minutes Ago
merge from main
30 Minutes Ago
▄ ▄▆▊▌█ ▌▍▄▆ ▌▍▆█▋▋▅█▉▇▄▄▅▍▋▌▅▅▊▋▅▆▅██▋▉▊▇█▌▊▇
31 Minutes Ago
More setup tests
32 Minutes Ago
▄ ▉▌▆▍▋▍ ▍▋▉█▇▌▇▇▉▇ ▅█▊▌▉ ▋▆ ▉▉█ ▌▄ ▅▇▋▇▇▋▊▍▆ ▄▆▇▅▆ ▊▌▉▋▌▄▉▆▍ ▍ ▋▇█▋▉ ▋▇▆▄▌▊▅▊▄▉▊ ▊▉▄▅▅▇▊▆▅ █▍▌▉▌▉▍█ ▌▊▄▆▍▇ ▉▊▍▆ ▆▊█▅▉▆▆▇▍▅ ▋▋█ ▊▅▉▅▋▉▋▅▇▊▋ ▌█▉▇▊▆▉ █▆▄▇▊▋▆█ ▉▆█▉▋ ▊▄▆▇▅▇▅ ▋▅▆▄▍ ▍▋▇▄▋▌▋ ▋▊▇▉▇▆█▌▍▆
41 Minutes Ago
Removed hull_corner prefabs, unused
44 Minutes Ago
▍ ▍█▌▄▍▄ ▍▉▌▍▌█▇ ▍▆█▍█ ▌▉▄█ ▉▇▆▊▊▉▉▊ ▆▉▇▄▉▆▌▋▅▋▉ ▄█▋▋▄▌
46 Minutes Ago
merge mortar_prototype to main
59 Minutes Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
1 Hour Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
1 Hour Ago
main -> vendingmachine_ui_refresh
1 Hour Ago
▇ ▌▉▇ ▌▌▍█▊ ▆▋▇▊ ▋▄ ▍▉▊▆▅ ▊▇▆▅▊▋▊ ▇▊ ▌▄▇▋▅▊▆█▅▉▅▇▊▄▊▅▊▊▋▅▇▅▌█
1 Hour Ago
Merge: from main
1 Hour Ago
removed uneeded anims events from some 3p anims
1 Hour Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
1 Hour Ago
Merge: from main
1 Hour Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
1 Hour Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
1 Hour Ago
Updated player update animation import preset
2 Hours Ago
exported edited 3p swimming anims
3 Hours Ago
Test placement for accelerate. item setup.
3 Hours Ago
merge from automated_testing
3 Hours Ago
Added category selection to the test runner window
3 Hours Ago
Fixing prisoner hood skinning and missing LODs
3 Hours Ago
Pool table animation clips - loop and prop pass
3 Hours Ago
engineer table stripped - updated
3 Hours Ago
Merge from parent
3 Hours Ago
merge from automated_testing
3 Hours Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
Updated some old client tests to use scoped convars
4 Hours Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
4 Hours Ago
Test runner window now supports repeated tests
4 Hours Ago
Update wolf population asset with new convar
5 Hours Ago
merge from main
5 Hours Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
5 Hours Ago
industrial shelves full, half, wall - Adjusted icon colour for better clarity - Adjusted prefab starting material to blue
6 Hours Ago
Some new Light LOD system tests
Today
Merge from elevator_fixes_apr_26
Today
Fix player elevator cables sometimes appearing in the wrong place if the player was too far away from the elevator