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135,102 Commits over 4,324 Days - 1.30cph!

4 Minutes Ago
Enable streaming on more DLC textures
8 Minutes Ago
Enable streaming on a bunch of naval textures
20 Minutes Ago
z data error fix attempt 2: electric boogaloo
11 Minutes Ago
Enable streaming on a bunch of recent DLCs
12 Minutes Ago
meta file
13 Minutes Ago
Exported broken spec again
13 Minutes Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
16 Minutes Ago
HorseMask updated Materials
16 Minutes Ago
HorseMask updated .mat
18 Minutes Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
25 Minutes Ago
Charcoal Box - lods and gibs
25 Minutes Ago
Z data error fix attempt
34 Minutes Ago
Added worldmodel for the silly horse mask
41 Minutes Ago
Ornate horse mask texture size pass, set material to opaque
50 Minutes Ago
deleted old placeholder LNY horse armour models
52 Minutes Ago
Ornate horse mask material fix
55 Minutes Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
57 Minutes Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
1 Hour Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
1 Hour Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
1 Hour Ago
merge from shader_memory_fix
1 Hour Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
1 Hour Ago
Add comment to make new scientists aimCone calculation less cryptic
1 Hour Ago
Silly horse texture size pass
1 Hour Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
1 Hour Ago
Optimisations and refactoring
1 Hour Ago
Started tools tab
1 Hour Ago
Fix npc weapon parenting
1 Hour Ago
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1 Hour Ago
Updating outbreak scientist skinning
1 Hour Ago
Optimised textures sizes for LNY horsearmour
2 Hours Ago
guns box corpse
2 Hours Ago
sulfur box corpse tweak
2 Hours Ago
Updated LNY horse armour icon to match other armours
2 Hours Ago
Silly horse mask lod burst cloth controller
3 Hours Ago
gun box gibs appended to prefab
3 Hours Ago
silly horse mask player neck lods
3 Hours Ago
Potential NRE fix
3 Hours Ago
merge from building_planner_viewmodel_perentity_toggle
3 Hours Ago
Remove from ladder hatches as well
3 Hours Ago
LNYHorsearmour WM and WM prefab
3 Hours Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
3 Hours Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
3 Hours Ago
Component box guns gibs Some texture tweaks
3 Hours Ago
apartment complex layout refinement to street and ground surfaces
3 Hours Ago
Adding m16 blockout rigs
3 Hours Ago
append gun box to storage adaptor allow collision group
3 Hours Ago
ran manifest, icon manifest, localization
3 Hours Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
3 Hours Ago
Updated LNY horsearmour textures and icon