137,250 Commits over 4,352 Days - 1.31cph!
easter floorpaper style update
More very rough wip, now can support any held item if enabled.
Enable on held torch as a test.
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
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- Command list
- Command button setup
- Flex scroll setup
Weapon mods now show individually on the radial menu, can be toggled individually.
Moved undo button, added short undo history
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Populate radial menu for worn items.
RPCs for toggling individual items.
Individual worn item toggling now works.
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
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Rustige Egg H - Updated icon
avoid NRE when enabling indirect instancing
Added support for optional vertex color tinting of the detail albedo on the standard shader
merge from hamster_water_wheel -> waterwheel_deployable
Tweaked UGC filtering panel toggle hitboxes
Copy paste tab: added paste options panel to set the different paste convar settings
Added undo button
Tweaked item tab button hitboxes
Furnace workshop effects controls
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Update(tests): add perf tests for serial and parallel UpdateSubscriptions
Tests: ran it
Updated storage box store page description
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
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Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
Prepare refactor to have multiple navmeshes in same world
* new namespace for all new nav stuff to avoid confusion with old
* separate global methods
* navmesh instance methods
* C++ wrapper methods
* path helper methods
* geometry helper methods
Added support for multi-draw mesh motion vectors within the indirect instancing system
Initial work on a command list page so we can see all commands natively in game (convars etc)
Prepare work on moving navmesh
Fix odd history inputs + odd history loading
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions
- fixed a bug with stepping players who's timestamp is not due yet
- Refactored serial code slightly to keep the structure consistent
Tests: ran unit test
tidied up charms folde a little, added new sequential steam ids
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized
Needed to accomodate recent changes with tunnel net groups
Tests: perf test for snapshot deps now runs
Apartment lights - updated textures
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
add packet ref, tweaked array pool size
merge from new_console-ui/copypaste
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updated apartment light textures
Ascending/descending sorting for the list view
Hovering the line shows the thumbnail
Styling and layout tweaks, fixes
missing glass from kiosk F + set dressing
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