139,072 Commits over 4,352 Days - 1.33cph!
Merge from terrain_renderer
Remove unneeded map sample when culling terrain
Remove terrain test scene
Merge from main
Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Clamp uv for min/max height sampling
Updated armoured hatch anims to prevent wall clipping
Fix new scientists not playing movement animation in demos after the demo was paused
Create new version of the mortar prefab based on ballista
Possible Client_OnCassetteInserted NRE while spectating fix
Rename mortar.entity -> mortar2.entity
Rename MortarEntity.cs -> MortarEntityOld.cs
Fix GetActiveItem() after merge
merge from mortar -> mortar_prototype
merge from main -> mortar_prototype
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merge from main -> fix_server_browser_compression/http_client
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merge from fix_server_browser_compression -> main
merge from safezone_lootbag_fix
Fix dropped loot bags from destroyed containers not being lootable when in safe zone
Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too
Slightly adjusted the toast phrase
Committed ridablehorse because it keeps showing up 🐎
Shutter frame audio fixes
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merge from automated_testing
merge from techtree_multi_unlock
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
merge from waterwheel_deployable
support for manual use water particles with water height adapt
merge from automated_testing
Make ProtectionProperties.IsImmortal available serverside
Apartment complex b progress / windows polish and roof