reporust_rebootcancel

133,797 Commits over 4,293 Days - 1.30cph!

10 Minutes Ago
Add cannon reload animations to the shared content bundle.
10 Minutes Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
11 Minutes Ago
artist canvas names to put size at the end
22 Minutes Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
23 Minutes Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
24 Minutes Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
31 Minutes Ago
merge from manifestwarnings_fixes
37 Minutes Ago
Gated the null or empty skinnable groups error to workshop skinnables only
40 Minutes Ago
fix paintable reactive target collider issue
50 Minutes Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
52 Minutes Ago
named paintable material on reactive target
1 Hour Ago
Assigned missing audio mixer to some prefabs
1 Hour Ago
Fixed copy paste file importer not setting the FilenameStringId
1 Hour Ago
add tint from vcolor mode to FXVille Blood World Lighting
1 Hour Ago
merge from artist_pack_dlc
2 Hours Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
2 Hours Ago
fix large lightup frame not having interact menu with hammer
3 Hours Ago
Ornate frame character limit, fix large frame text behind mesh
3 Hours Ago
Switched wanted posters canvas texts to 3D texts
3 Hours Ago
removed shadow proxy's capsule colllider on oil rig leg
3 Hours Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
3 Hours Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
3 Hours Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
4 Hours Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
4 Hours Ago
paintable reactive target health and protection fix, now matches existing reactive target
4 Hours Ago
Paintball FX files Work scene backup
4 Hours Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
4 Hours Ago
armor box lods and gibs
4 Hours Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
4 Hours Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
5 Hours Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
5 Hours Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
5 Hours Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
5 Hours Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
5 Hours Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
5 Hours Ago
Reserialize_Prefabs_2 -> main
5 Hours Ago
p26 - DONE
5 Hours Ago
p25
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p24
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p23
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p22
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p21
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p20
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p19
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p18
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p17