155,826 Commits over 4,566 Days - 1.42cph!
Client tests are added to the CI test list
Fixed a bunch of failing tests
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Cows outside of navmesh kill themselves like other AIs
Cleaned up test ores
Added client test spawning all base combat entity and looking for errors
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
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Fixed test runner window not drawing tests sharing the same categories in two different realms
update for the underground medium station
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complete the revert of culling water/clouds when underground, causing issues, will revisit
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Fix blue particles when shearing sheep
Merge from livestock_hotfixes
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
removed unused attachment gameobjects from viewmodel prefab
Halloween Wallpapers - small texture fix and icon rerender
final folder clean up
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
LocalPlayerTestFixture gets some nice helper methods
Ore tests cleaned up
merge from automated_testing
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fixed halloween string lights not being deployable
Halloween Wallpapers - Final textures, icons
Fix modded servers crashing before fully starting not being tagged as modded
- added nailgun mag mesh
- added mag drop effect
- added events-only clip on a new w_nailgun Animator, no rig needed
- set up hide/show mag
Merged to main > Fix livestock breeding out of control in the wild:
- Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before)
- Curious cows don't bond twice as fast anymore
- If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom)
- Server cap on livestock population of 300 "livestock.maxPerSpecies"
- Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess"
- Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes
- if this broke silently rocks would just fail to spawn or spawn where they shouldn't
Fix view model being blurred with the background after disconnect/reconnect
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
Halloween Wallpapers - texture updates
deleteEntitiesByShortname autocompletes entity names
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
Display name and short names are matched for items
Some alloc optims
Console suggests and autocompletes entity and item names when using spawn or give commands
Line return fixes for some UI prefabs
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
updating skinning for viewmodel arms
smoke grenade 3p anims updated with drop anim
Make UIBackgroundBlur follow BIRP 2 pass method
Adjust background capture blurring