branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Fixed black band around equator
MeshColliderFixes wip
Fixed black band around equator
MeshColliderFixes wip
2019.3 can build il2cpp again
2019.3 can build il2cpp again
Remaining Harbor & S2P
Some mat tweaks.
Remaining Harbor & S2P
Some mat tweaks.
Scene backup
Prefab shadow defaults
Scene backup
Prefab shadow defaults
Water splash refract effect materials
Torch ignited material fixes
Water splash refract effect materials
Torch ignited material fixes
Fixed player preview crashing game (somehow)
Fixed player preview crashing game (somehow)
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
HDRP 7.2.0
CopyFromGit.bat (helper for me)
HDRP 7.2.0
CopyFromGit.bat (helper for me)
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Assigned coverage queries compute shader in Main Camera prefab
Assigned coverage queries compute shader in Main Camera prefab
Nixed the point light from antenae_a.prefab
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Switched coverage queries to compute (should fix SetRenderTarget errors)
Switched coverage queries to compute (should fix SetRenderTarget errors)
Cleaned old obsolete lighting out of the cave prefabs.
Cleaned old obsolete lighting out of the cave prefabs.
Decal Fixes script (we might have to make this run on all scenes too)
Decal Fixes script (we might have to make this run on all scenes too)
Trace emission
Metal decal fixes
Trace emission
Metal decal fixes
Fixed crazy NRE when missing balloonCollider
Fixed crazy NRE when missing balloonCollider