branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF
Fixed wrong sun color in sky renderer
Fixed wrong sun color in sky renderer
Replace DeferredDecal component with DecalProjector
Replace DeferredDecal component with DecalProjector
Enable instancing on decal materials
Enable instancing on decal materials
Moved water issue render to beginFrameRendering
Moved water issue render to beginFrameRendering
Disable VR/XR
Updated meta files
Disable VR/XR
Updated meta files
Added in latest rp git 63b6c1abdc
Added in latest rp git 63b6c1abdc
RP latest github 63b6c1abdc
RP latest github 63b6c1abdc
Updated ignores to ignore unity package documentation/samples/tests
Updated ignores to ignore unity package documentation/samples/tests
Deleting rp package documentation
Deleting rp package documentation
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
Remaining bunker+sewer complex
Remaining bunker+sewer complex
Scene backup
Better shadow defaults on fluorescents
Scene backup
Better shadow defaults on fluorescents
Scene backup.
Sewer profile fog tweak
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
SSR minimum smoothness set back to not be 0
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
merged from UnpackagePipleline
merged from UnpackagePipleline
Scene backup.
Fixed door prefab on wrong layer.
Scene backup.
Fixed door prefab on wrong layer.
Airfield WIP
Prefab/localised scene setting tweaks.
Airfield WIP
Prefab/localised scene setting tweaks.