32,246 Commits over 4,048 Days - 0.33cph!
Adding a couple of files manually
Picking relevant changesets from dungeon branch for transparency
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge)
temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
Fixed and cleaned updateDirtyRenderers hack
Fixed broken view model projection after disabling TSSAA
fix for players taking too long to recalculate visiblity
merge into main
playercull.enabled true/false to test
adjusted the scale of the double barrel shotgun viewmodel
adjusted the Aim down sight position of the double barrel shotgun
Projectile cleanup tweaks
Server lag compensation for attack entity cooldown verification
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
Tweaked server side projectile handling, added more logging
Eliminated server lag from player desync time calculation
Wrapped projectile ID and seed generation
More detailed server side attack and projectile verification logging
Connection state enforcement
fixed the positioning of the scope / flashlight addons for the double barrel shotgun
loot table adjustments for slightly more infrequent flamethrowers
Merged in latest temporal-aa changes; less bugs, sharper results
Cut warpath from music list
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
max condition is now shown on damaged items as a red bar
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
Increased revolver cylinder to hold 8 rounds
Increased semi auto pistol magazine to hold 10 rounds
renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
Fixed game trace bounds of player collision being insufficiently big when wounded
Increased player wounded time
Increased throwable and arrow headshot multiplier to 1.5
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
Full clothing and armor balancing pass (15% more body damage when fully geared)
Fixed being unable to bandage other players (RUST-1193)
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
lowered cost of double barrel shotgun
fixed the bug where admin fly mode would constantly replay the jump animation
removed buggy shotgun worldmodel
protocol++ to make sure
phrases
fixed shotgun disconnect error