branchrust_reboot/maincancel

32,393 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
10 Years Ago
Fixed male player heads not changing
10 Years Ago
Loading tweak
10 Years Ago
texture sizes, missing meta files
10 Years Ago
Async loading test
10 Years Ago
updated player skin 1 head with new eyes and materials
10 Years Ago
Bootstrap load progress
10 Years Ago
Fixed item filesystem warnings in editor
10 Years Ago
Making high wall admin only until I decide how to play it
10 Years Ago
Wall tweaks
10 Years Ago
Tweaks
10 Years Ago
Pumpjack and Quarry sound tweaks
10 Years Ago
Quick first pass at crossbow sounds
10 Years Ago
fixed nobuild zone size on furnace & refinery lowered valid placement angle
10 Years Ago
Make sure pumpjack arm has AnimationEvents
10 Years Ago
merge into main!
10 Years Ago
Pumpjack and Refinery sounds
10 Years Ago
small amount of oil available everywhere lowgrade fuel default blueprint again, oops
10 Years Ago
metal facemask & torso now take high quality metal to craft
10 Years Ago
protocol++
10 Years Ago
added mace and cleaver
10 Years Ago
fixed missing icons for on/off on refinery
10 Years Ago
merge into main, buckle the f up
10 Years Ago
bridge decal tweaks
10 Years Ago
A whole bunch of sound tweaks
10 Years Ago
crossbow lods - needs some more work but it's good enough for now
10 Years Ago
Asset bundle tweaks (loadtimes)
10 Years Ago
Filesystem timing
10 Years Ago
Modernized ItemManager
10 Years Ago
Locking down ObjectRef
10 Years Ago
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
10 Years Ago
Force construction skins into the bundle
10 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
10 Years Ago
There is no collision_setup silly
10 Years Ago
Updated the pumpjack lods to skinmeshes
10 Years Ago
Decoupled head and body directions in PlayerEyes
10 Years Ago
Boots highpass
10 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
10 Years Ago
compile issues
10 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
10 Years Ago
fixed crossbow being fubar
10 Years Ago
crossbow loaded state + recoil
10 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
10 Years Ago
Manifest
10 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
10 Years Ago
nerfed wood spear - slightly less range, less radial grace
10 Years Ago
Updated holdtype on player crossbow
10 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
10 Years Ago
fixed placement check on mining quarry
10 Years Ago
closed a few gaps in the meshes