branchrust_reboot/maincancel

34,826 Commits over 4,262 Days - 0.34cph!

10 Years Ago
tweak the playback speed for some animations
10 Years Ago
fixed the player_model to use the proper animation controller
10 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
10 Years Ago
RUST-856, maybe
10 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
10 Years Ago
mix tweaks
10 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
10 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
10 Years Ago
Removed unused file
10 Years Ago
Matched bone scaling to what it was pre-patch
10 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
10 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
10 Years Ago
Missing gibs for the water well - prefab update
10 Years Ago
loot through walls/flame spawn fix
10 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
10 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
10 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
10 Years Ago
Plant server convars actually do what they claim to do
10 Years Ago
Fixed plant planting and harvesting particle effect rotations
10 Years Ago
Added hemp seeds and hemp farming Network++
10 Years Ago
Merge from decay_reboot Network++
10 Years Ago
Compile fix
10 Years Ago
Fixed plant skins missing from asset bundles
10 Years Ago
Wild corn & pumpkins always spawn next to rivers
10 Years Ago
Reduced driftwood density
10 Years Ago
Dialed back hemp tint randomization
10 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
10 Years Ago
Tightened valid cupboard deployment angle
10 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
10 Years Ago
Fixed world models / ragdolls ignoring cave triggers
10 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
10 Years Ago
Vis.Colliders handles terrain triggers
10 Years Ago
Fixed turret LOS check ignoring cave triggers
10 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
10 Years Ago
instahit fix can no longer codelock fish traps ( wow )
10 Years Ago
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10 Years Ago
Prevent movement layer is included in AntiHack checks
10 Years Ago
AntiHack keeps track of kicks and bans
10 Years Ago
Adjusted default AntiHack parameters
10 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
10 Years Ago
AntiHack has instahit convar
10 Years Ago
optimized and improved the look of the all of the player movement animations
10 Years Ago
fixed the player_model prefab so it uses the new anim controller
10 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
10 Years Ago
Deleting the old player Animations folders/files
10 Years Ago
checking in the previous RustPlayerSkeleton.asset
10 Years Ago
instahit tweaks
10 Years Ago
changed the default Editor Inventory Loadout back to the previous one
10 Years Ago
silencer changes
10 Years Ago
Sound & mix tweaks