32,442 Commits over 4,048 Days - 0.33cph!
Don't use blueprints as ammo
Added head2 prefab (in case it's needed)
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
fixes for cold protection/overheating
Fixed item option buttons becoming unresponsive when taking lots of damage
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
new explosion / smoke textures
Fixed server errors when old clients join
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed not disposing of cloned mesh in AM skinned state
Destroy SkinnedMeshCollider mesh properly
try catch CullGrid.Instance.Refresh
Fixed radiation poison not resetting on death
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
Directional damage indicator
Fixed death screen background
Fixed pixel offset shift on TerrainSplatMap apply
Made TriggerTemperature suck less
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Added operating system version to miniraven
Network tw33ks
Stone Tier Texture improvements
Updates to vm bow anims & controller
Clientside networking checks, error reporting