33,378 Commits over 4,109 Days - 0.34cph!
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
Keep last killer ID when switching servers
Reduced max client side rock scale (allows stricter AH)
Disabled prefab info debug
Fixed possible NRE in LootSpawn
Removed the old hazmat from deathmatch loot table.
Added the new one.
Stop lerp script immediately when destroying a client entity
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
fixed top cap approval + icon
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
string sanitization for vending machines
eoka modification
vending machine admin panel tweaks
Fixed prevent building volumes
Fixed Profiler sample mismatch when creating entity on the client
tweaked crouchwalk animations, jumping animations
added climb left / right animations
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Added find_self console command
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
Fixed culled ragdolls remaining invisible after culling is disabled
Fixed entity network group sometimes not updating (invisible animals)
BaseNpc kill optimization
Removed bullshit ref keywords from NetworkVisibilityGrid
Added FindInvokes method to InvokeHandler
Include list of active invoke method names in entity info (find_entity etc)
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Fixed research table lens normals
snow jacket protection increased
snow jacked cost reduced
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)