branchrust_reboot/maincancel

32,463 Commits over 4,048 Days - 0.33cph!

11 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
11 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)
11 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
11 Years Ago
emmisive open and closed textures
11 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
11 Years Ago
3rd chicken skin variation
11 Years Ago
Also copy all the bullshit to the -buildTo folder
11 Years Ago
Removing timestamp from GameManifest
11 Years Ago
Made tree mesh placeholders spawn whenever the loading screen is invisible Made tree prototypes rebuild whenever they are out of sync Made tree mesh placeholder child objects get moved to the correct layer
11 Years Ago
Seperate server build fuckup
11 Years Ago
Fixed -builtTo command line fuckup
11 Years Ago
Splitting server debug build
11 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
11 Years Ago
Fixed pink viewmodel arms on b13
11 Years Ago
Fixed server compile error
11 Years Ago
Fixed that all rocks looked like metal in b13
11 Years Ago
Made my iceberg fix slightly less ghetto
11 Years Ago
Fixed icesheets being pink Ghetto fixed icebergs being super shiny
11 Years Ago
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
11 Years Ago
Made unused components on placeholder tree objects get deleted
11 Years Ago
Merge from tree-batching
11 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
11 Years Ago
checking in new lods, transition should much smoother.
11 Years Ago
Added dev.culling <layername> <distance>
11 Years Ago
Putting tom's keypad on the code lock
11 Years Ago
Fixed hammer
11 Years Ago
lods plus highres
11 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
11 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
11 Years Ago
Moved branding overlay to uui
11 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
11 Years Ago
.. now with less debug output
11 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
11 Years Ago
Removing debug output
11 Years Ago
Balanced metabolism - can now stave to death again
11 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
11 Years Ago
Fixed NRE in SetupPlayerFootstep
11 Years Ago
Fixed NRE in chat system Added server.globalchat convar
11 Years Ago
added footstep events to the crouchwalk
11 Years Ago
Tweaking physics variables for dedicated server
11 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
11 Years Ago
created LODs for chicken. rigged up the chicken for animation.
11 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
11 Years Ago
Updated to beta 13
11 Years Ago
Fixed missing references on server for Footstep stuff
11 Years Ago
Pie menu transition animations
11 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
11 Years Ago
Footstep audio scaling
11 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
11 Years Ago
Also hude the HUD if dead or in debug camera mode